If you have ever played any of the Nintendo Pikmin games, it will be very easy to explain this game. although, instead of being set in a peaceful, tranquil garden environment, you are in hell. And you aren’t building a spaceship to get your hero home. You are making your devil god stronger, and instead of being puzzle based fun it is repetetive and bland, though addictive all the same. So basically, it’s like a bad Pikmin clone. With a heavy metal backing track.

The game opens with a skeletal god-like being emerging from the ground, and immidiately orders the onlooking crowd of goblins into his service as he bids to restore his powers by conquering 40 different missions. Although say “different” loosely as there is a lot of familiarity here. All behind a very loud metal style backing track. Which very quickly gets on your nerves.

You start off with just the one type of goblin at your disposal, the warrior like soldier, which with the tap of the right shoulder button has one of your minions, initinally just twenty, at an enemy. If enough are on it, you can launch a “salvo attack”, which if done correctly can sap all of the enemy targets life. You move from one single screen zone to another, encountering mostly the same enemies repeatedly, and when the monsters are all wiped out, a portal appears to return you to the main screen.

Very quickly your numbers will increase, up to a maximum of 100 of the little critters, and also you will unlock two further types of goblin, the Spearman, long range attack specialists and the Magi, magic powered goblins that can fire elementl projectiles at multiple foes.

Occasionally you will find a boss on a stage, varying from a giant dragon, a multi-headed turtle, other giant beings such as spiders and so on, but they all fall to the same pattern, attack weak spot, monster falls, attack exposed weak spot, monster dies.

You can upgrade your goblins armour through the game, every cleared level seems to present you with new “alchemy” charts which means that providing you have the right materials, which are obtained through mining the creatures remains after you have mercilessly slaughtered them, you can create more powerful tools to battle the monsters. Now this is another repetion exercise right here, as some of these items are unique to a specific boss, meaning you would have to replay a stage to obtain it again.

There is a point to replaying missions, as you are graded for each mission, whether it be how many goblins you had murdered at the expense of your conquest, how quickly you completed the mission, and your “overkill” rating, which is summed up by using a power attack on an enemy to deal more damage to them than their health bar had.

The touch features of the Vita are used by selecting an item from your inventory then by using strokes of the rear touch pad to activate an effect, which can either restore health or increase your numbers and many more effects. The more efficient you complete the mini game, the greater the effect. This does add to the lengeivity of the game, perhaps at the expense of your sanity.

There is a multiplayer portion of the game, where you can play with three other players Ad Hoc and play the game, but I did not get to test this.

The game can be bought quite cheaply, and if you are looking for something to keep you occupied for 10-15 minute spells and don’t mind the monotony, then maybe you’ll find something. For most, you probably won’t.

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Paul founded The Vita Lounge and is the Executive Editor, but still likes to get involved with the odd piece of news or a review. 35 years young and gaming since 1990, he has a preference for Action/RPG games, Shooters, Racing Games (despite ironically not being able to drive!) and quite partial to a game of FIFA.