Just in case you felt perky.
Doing the rounds right now are a few impressions from various sites who have managed to get to play the latest build of Call of Duty: Black Ops Declassified. Unfortunately, we weren’t one of them, so all I can do is tell you what the other sites said and pass the information off as my own! I’m just kidding!
Firstly we have the PlayStation Blog, in which they had an interview with Robert Huebner, the studio head for Nihilistic Software. In the interview he describes how much further the game has come since Gamescom, citing a “significant visual upgrade; a richer color palette, more detailed models, and better lighting overall. Also we implemented an entirely new animation blending system that allows us to capture a lot of nuanced animation that Call of Duty players are accustomed to.”
Wouldn’t have been easier to say “it doesn’t look as poor and looks more like Call of Duty”?
He goes on to describe the controls, stating that “The feel of the controls and weapons is a top priority, because that’s a lot of what makes Call of Duty work so well on other platforms. We got a lot of great insight and advice from the franchise veterans on this, but also adapted things for the specific controls on the PS Vita.”
Single player is mentioned and confirmed to be “intense and replayable objective-based missions that allow you to get better and better over time to improve your performance. The goal is to give the player the experience of striving for the “perfect run” through each mission”, which also seems to suggest no “proper” campaign…
Multiplayer is catered for though, and although limited to 4v4 will feature the same level of customisation with weapons that you are used to, and features perks with some new for Declassified. There are 12 in total, familiar options such as Hardline, Marksman, Sleight of Hand, and Lightweight are all back, but new perks like Surplus (extra starting ammo and grenades), Hardwired (immune to Counter Spy Plane) and Toughness (reduced flinching when shot) make an appearance. Perhaps it’s just me, but they seem very new player friendly perks.
IGN also had some time with the game, and they feel “it isn’t even bad or unlikable in its current, pre-release state, but a number of technical limitations make it feel far from the Call of Duty console-like experience on a handheld.”
The controls seem to be the biggest bugbear for them, with the lack of four buttons from the console version making things a little more difficult. The shooting is the most refined on a portable COD title in their opinion (it isn’t that hard is it?), but things being transfered to the touch screen just didn’t feel right, in their opinion.
Also commenting on Nukehouse, inspired by the original Nuketown map in Black Ops they get a feeling of claustrophobia. Instead of a street of houses, you have a single house, flanked by the street. They feel that even 2v2 matches are cramped on this map, with respawning a particular problem.
They did feel that the level of customisation and presentation was pretty much in the Black Ops style, which is good, right?
Also confirmed on both sites was the lack of a “Zombies” mode. There is a similar mode, which is a wave based kill all enemies mode called “Hostiles”.
We will of course bring you more information as and when we have it ahead of this being released in November.