Initially launched on the PlayStation 3 in 2009 and developed by thatgamecompany, Flower was a unforeseen success that sparked a dramatic shift in the PlayStation brand. At first it was rumored and then confirmed, the brainchild of Jenova Chen would indeed find its way on to the PlayStation Vita at some point, by whom and when were the lingering questions. According to a pair of posts made yesterday on the Official PlayStation Blog both of these inquiries have been addressed.
The post was put forward by Nathan Gary who is the Creative Director at Santa Monica Studio slated the release date for Flower on PlayStation Vita for November 15th 2013. However the development of the title was never discussed by Gary and would revealed in a response to a fan question in the comments by Eric Fong, Associate Producer at Santa Monica Studio. In his reply he reveals that Flower on PS Vita is being handled by Bluepoint Games. Blue Point Games have had a strong history of porting titles among PlayStation hardware with their most recent venture being the PS Vita version of PlayStation All-Stars Battle Royale.
It is great news that an accomplished studio such as Bluepoint is handling the conversion as ports are not always as straightforward as they may seem. All the same we at TVL are looking forward to our turn at Flower’s meditative form of gameplay on our beloved Vita’s, and the best news is that we won’t have to wait long.