Initially launched on the PlayStation 3 in 2009  and developed by thatgamecompany, Flower was a unforeseen success that sparked a dramatic shift in the PlayStation brand. At first it was rumored  and then confirmed, the brainchild of Jenova Chen  would indeed find its way on to the PlayStation Vita at some point, by whom and when were the lingering questions. According to a pair of  posts made yesterday on the Official PlayStation Blog both of these inquiries have been addressed.

The post was put forward by Nathan Gary who is the Creative Director at Santa Monica Studio slated the release date for Flower on PlayStation Vita for November 15th 2013. However the development of the title was never discussed by Gary and would revealed in a response to a fan question in the comments by Eric Fong, Associate Producer at Santa Monica Studio. In his reply he reveals that Flower on PS Vita is being handled by Bluepoint Games. Blue Point Games have had a strong history of porting titles among PlayStation hardware with their most recent venture being the PS Vita version of PlayStation All-Stars Battle Royale.

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It is great news that an accomplished studio such as  Bluepoint is handling the conversion as ports are not always as straightforward as they may seem. All the same we at TVL are looking forward to our turn at Flower’s meditative form of gameplay on our beloved Vita’s, and the best news is that we won’t have to wait long.

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  • fatdog21

    Thats great to hear that someone like bluepoint is doing it. Do u have any idea what the framerate of the game will be?

    • Brian Sharon

      Not yet but we will have it as it is made available.

  • Lester Paredes

    Bluepoint Games are awesome. they should have brought over the Jak and Daxter Collection to the vita. Their PS All-Stars conversion was amazing. I wish it were possible to have all vita ports done by these guys and gals. That would be amazing and practically be a guarantee of quality. .