According to a recent press-release, Japanese game-giants Chunsoft and Atlus are collaborating to bring Conception II: Children of the Seven to the 3DS and PlayStation Vita. Along with a new website for the title, the pair have announced that the turn-based rpg will be a stand-alone adventure, as well as that it will be available in North America as early as spring of 2014 for the price of $39.99.

Conception II places the player in the role of a young disciple who has just begun his training. Disciples are human beings who have been given the gift of the “divine powers of one of the Star Gods”. These gifted humans among the very few who can fight back against the monsters who have been spawned from the Pandora Labyrinth. This evil place births monsters at a rapid pace, and is beginning to create “labyrinths of its own”.

The burden of saving the world rests upon these young disciples who’s po wer only lasts until the age of 18, and as such are in constant need of fresh recruits. In order to preserve their race, and combat these dark forces – disciples must unite to continue their bloodlines. “Let’s put it this way… it brings a new meaning to the phrase “after-school activities.””.


Here are the features outlined in the release:

  • No Child Labor Laws: In addition to the protagonist and his fellow students bravely entering the Labyrinths, you must combine your powers with other Disciples to give life to Star Children, ethereal beings that can fight in battle. But, like regular children, it’s important to make sure they’re strong enough to face monsters from beyond the veil of sanity in battle.
  • No Monogamy For You, Player: The protagonist has opportunities to strengthen his bonds with seven key heroines throughout the game. Not only does this help you create stronger Star Children, but the girls become more formidable as well, making them reliable partners in battle… and other places. 


  •  Assume the Position: Monsters in Conception II all have weak spots, and their vulnerabilities are revealed based on the direction characters attack from. Colored arrows help the Disciples see which direction will cause the most damage when attacked. The order your party takes action will depend on your choices and each character’s agility. Understanding the turn system and finding the best location to attack from will bring about swift and decisive victory.
  • Getting Chained Down: Another key system in Conception II is the Chain Drive, a meter that slowly builds during combat. When it reaches climax, a monster will be chained down, slowing it dramatically. This opens the enemy up for major damage.

Atlus and Chunsoft have become parents to Conception II: Children of the Seven, and we’ll keep an eye on their baby as it develops.


  • Trent Berlinger

    This sounds quite intriguing. I’d welcome any new RPG for the PS Vita, but this sounds intriguing. With some of these gameplay elements, it sounds like they’re drawing some battle and social elements from the Persona series into this.

    I will definitely keep an eye on this.

  • XtemmA2

    J R P G ! J R P G ! J R P G ! enough with the dating sims gimmick. make it separate! oh, so it’s a bundled experience, huh? OKAY, i’ll take it!

  • Yuuki

    Atlus just take my money xD

  • WhyWai

    the game does seem interesting… but I simply cannot put aside the disturbing concept of making children to fight along side in this game.. 0_o

  • Lester Paredes

    Huh. Out of all the games to get localized, I figured this one had a snowball’s chance in hell. Well, I’ll be looking out for it. Digital only? I hope not. I hate dropping 40 bucks on a digital game.

  • aros

    Sounds very Japanese – I’ll grab this on import if it hits retail.