With the recent announcement that fighting game BlazBlue: Chrono Phantasma is heading to the PlayStation Vita following it’s PlayStation 3 launch,  Arc System Works director Ryohei Endo took time out to give players an insight into the game and its new modes.

When asked in an interview with Famitsu if there would be any differences between the console and portable versions of the game, Endo divulged that “Of course there will be some new elements added. The biggest change will be in the Abyss Mode, where you’ll be powering up your characters as you win through fights. The PlayStation 3 version fixated on acquiring items and equipping them on characters for strong combinations. In order to improve that, we’re introducing a cost system.

He continued to say that “Now that you can’t equip countless strong items, it has the characteristics of a card game, where you’ll have to construct your deck. We’ve also added the number of items to go with it.”

The game’s story mode was the next subject discussed in the interview with the Japanese magazine. Endo told Famitsu that “we’ve included a compilation that summarize the BlazBlue series’ story.” He states that “looking back can be a little boring, so  it’ll be set in a way where you’ll be seeing the likes of Ragna and Rachel say things like ‘I remember this and that,’ as they reminisce upon parts of the story from BlazBlue: Calamity Trigger and Continuum Shift. Naturally, the voices have been re-recorded. The summary part will also let you diverge into the comedy routes.

Next up on the agenda was the recently announced beach events, to which Endo reveals whilst laughing that “this is where Ragna, Kagura, Noel, and Celica will be appearing in swimsuits. We figured that if we were going to add something, we might as well have it be with swimsuits.” In this mode, we are told that “the heroes and heroines will be competing through various events at a southern island. Of course it will also be fully voiced.”



For any newcomers to the series who may feel alienated due to not playing any of the previous games, you need not worry. In the interview, Ryohei Endo reassures that the original staff from the previous games are writing the summarization of Calamity Trigger and Continuum Shift so that it will be easy to follow.

Next up, Famitsu asked Endo if there were any noticeable differences between the Vita and PS3 versions, to which he revealed that “Due to circumstantial differences, there won’t be cross-play or online lobbies“. There will still be some online elements added to the game, with “ranked and player matches, rest assured. There will be an infrastructure mode, so you’ll be able to play against anyone in the country.

Finally we are told that the only other major difference will be the control setup for the game. It is revealed that “the controls are set to be either directional pad only or left stick only”. We are informed that this is because “when using both controls, there were many occasions of mishaps due to a player’s hand accidentally touching the left stick.

With a Japanese release date of April 24th and an as yet unannounced Western release, be sure to keep an eye on The Vita Lounge for any further news or release information.


  • Lester Paredes

    No lobbies, huh. Well that sucks. It’s nice to be in an online room with people who want to play. Makes it easy for challenges to be submitted. Hopefully, they fixed the online to work better than last time…