FuturLab spokesperson James Marsden states that the main improvement they’re currently working on lies in bettering the animations for the main character, Lt. Kai Tana. James Marsden also tells us that he wanted Velocity 2X to be not only the literal successor to Velocity, but also the spiritual successor to the game Flashback on Amiga. Flashback has mainly served as an inspiration for the art style and the atmosphere. FuturLab also wants Velocity 2X to have similarly high production values, which they find are rarely seen in 2D games today. Even with this aim, it turned out FuturLab could push themselves even further than the benchmarks they had set, due to the power of the Vita and the PS4. The game now contains the following high-end effects:
- Particle explosions
- Dynamic environment lighting
- Environment effects such as leaves in the wind, twinkling stars etc
- Light refraction
- Anamorphic lens flare
- Colour correction
- Smooth 3D camera zoom
- Screen shake & camera turbulence
James Marsden then goes on to reiterate one of FuturLab’s opinions on the Vita, one that surely many Vita gamers can get behind:
If you don’t have a PS Vita, we want Velocity 2X to help convince you to pick one up. Why? We absolutely love the system. Pure and simple, it’s the best handheld ever, and that’s something I hear people saying more and more as time goes on – because it’s simply true. The amount of ENLIGHTENING FUN you get from the wealth of great games on PS Vita – indie and otherwise – makes it the most worthwhile gaming investment you can make.
We’re supporting PS Vita with Velocity 2X, and we suggest you do likewise!
The gallery below contains newly released art style mock-up images and benchmark images for the PS4 version of the game.