Its an known fact that indie developers are the feature in the gaming world, but while most people are well aware of the Western independent scene, the Eastern scene is often overlooked.
This is because there aren’t that many Japanese indie developers that are developing on a console, something Famitsu addressed with Shuhei Yoshida during an interview.
The first thing they asked was how he felt about indie games in general, to which he stated;
“Outside of Japan, there are many high-integrity indie titles released for the PlayStation Vita, Those titles can be enjoyed in short bursts and you can play them whenever you feel like it, which I believe is their charm[….] Since the past, I’ve always felt that there are so many interesting games out there, and it feels like such a waste that we don’t have them in Japan, too, so I’m looking at it in a different light now. Of course due to ratings and other issues, it’s difficult to simply make foreign titles playable in Japan, but I’d like to make some platform adjustments, so they can be made more available in Japan.”
Next he talked a bit about games like Minecraft and Angry Bird; specifically how people can make a living from quality indie games like those and how they would be a good way to fill the gaps in-between bigger titles. Moving on, he made notes on the Japanese market and his expectations for it;
It’d be nice to have someone see an indie game that was made by a young creator, and think to themselves, ‘Hey, I can make an even better game!
PlayRoom was actually made by a few young developers, and without thinking too much of it, they were able to make something they thought would be fun.
I think it’d be fun if creators can invent something that has yet to be done, and create something that they personally would like to represent.”