According to a recent report it looks as though Papers, Please creator Lucas Pope is seriously contemplating bringing his laborious indie title to PlayStation Vita.
VG247 has released snippets of an upcoming interview with the developer in which he not only shows interest in seeing a version for Sony’s handheld, but also hinted at the possibility that he himself may personally be responsible for developing the potential port. “Up until now, I’ve been the only guy who’s ever touched the source code or anything related to the game. And that’s just kind of a control issue” he began. “For a Vita version, I’m 50 percent I want to do it myself and 50 percent I should just hand it off to somebody who knows what they’re doing and can take it over for me.” he later would later add.
Part of the allure of a creating a PS Vita edition of Papers, Please seems to be the inherent challenge that comes with translating the micro-management heavy experience for a portable device.
“I do want to do a Vita version, but the thing is there’s a lot of kind of interesting UI challenges to make it work well on Vita: much smaller screen, much smaller hit targets. So that kind of stuff interests me to try to figure out how to make it work well on Vita.”
Before letting out an iconic “glory to Arstotzka” in celebration, it should also be noted that while Pope is clearly interested, he’s uncertain as to what the future holds for himself as creator.
“So that’s the part of me that wants to be really involved in the port, but the other part is like, ’I got to do something else, I got to move onto something else’ so I haven’t really decided what to do there.”
Released during the tail-end of summer 2013 for PC Mac and Linux, the acclaimed “Papers, Please” puts you in the difficult position of an immigration inspector in a fictitious and pseudo Soviet state. Using a vast variety of tools, you are asked to determine the legitimacy of those seeking entry. Deceivingly simple, the game often poses moral and ethical questions of the player.