According to a post by Co-founder Mauro Fanelli on the Official PlayStation Blog the game was initially planned solely for touch devices, however the project grew into something much larger in scope than had initially been expected.
The game takes place in the near future where an exploration probe lays stranded on a desolate and alien planet. Removed from its companions, it must harvest an energy source that rests below the surface before death and the desolate planet become inescapable.
Blending the popular and time-tested metroidvania formula with a sense of overarching minimalism, the probe forma.8 begins with “no powers, no weapons, and no hints of what to do and where to go” according to Fanelli, requiring the player to interpret the world before them. “There’s no verbal communication in the game — everything is conveyed to the player with images, sounds, and the gameplay itself.” he added.
Despite being a 2-D game, physics are at the core of the experience in the sci-fi title, helping to add a sense of realism to the abstract title.
“Physics is a big part of forma.8, too; everything in the world is physics based, with plants, ropes, liquids, enemies, rocks, and all the moving elements interacting and reacting in a realistic way, offering unexpected twists to the game.”
Recently the Italian studio revealed that they would be bringing the “definitive version” of Futuridium EP Deluxe to PlayStation Vita and it appears that the two titles may share some similarities in terms of sound with composer Qubit (Omar Ferrero) working on the soundtracks for both of games.
Watch the teaser trailer below:
No information has been given in terms of a possible release date, however MixedBag are promising more information in the near future.