Laughing Jackal, the developer that brought us OMG HD Zombies! has been hard at work on their latest title, which they today announced via the PSBlog. It’s their first 3D title and using the Unity engine Laughing Jackal is dubbing Flame Over a procedurally-generated, Fire Fighting twinstick roguelike.
Al, producer at Laughing Jackal explains:
“Your objective in Flame Over is simple. Just guide your heroic fire fighter, Blaze Carruthers, up through the floors of the Infernal Industries building in London, extinguishing all fires and rescuing all the stranded workers and – naturally – their pet cats as you go.
As you guide Blaze through this mazelike building on your quest to put out the deadly inferno and save the day, you’ll move through four different zones, each with their own unique features and hazards.
On top of its original setting, Flame Over is a game of several firsts for Laughing Jackal. It’s our first game created using Unity (which really is great by the way), our first game in 3D and our first ever action game. It’s also by FAR our most ambitious project to date, having been in the works for over a year.
In writing this post I’ve looked back over our initial reveal of the game back in August 2013. We have had a mountain of technical issues to climb in that period but we’ve defeated every obstacle in our way and made something that is pushing PS Vita to its absolute limits. Not only that but I’m sure you’ll agree it’s a game that looks great, featuring lots of stunning details and a miniaturised cartoon art style that we are incredibly proud of.
The screens accompanying this post are from the first theme only, and are missing lots of polish, such as final GUI, player animations and feedback, but even with all that said, here at Laughing Jackal we still think Flame Over’s looking great!”
Laughing Jackal is aiming for a Q3/Q4 release this year, so hopefully it won’t be too long for us all to wait. The concept of fire spreading and the way it can consume certainly is an interesting one, that as far as I’m aware hasn’t been done since the PSOne days of Rosco McQueen. As ever, stay tuned to The Vita Lounge for updates as we get them. Here’s those screens Al mentioned: