The adventurous sequel to a PlayStation Vita shooter we gave a 3.8/5 needs your help to get its sequel into our hands.

We’re a little late to the party on this one as the game is already nearing its half-way mark in time-allotted, but better late than never right?

Here’s the synopsis from the Kickstarter page;

“Flying Hamster II is an ACTION-ADVENTURE GAME with PLATFORMING and RPG design elements (some may call it Metroidvania). It is the direct sequel from the game Flying Hamster (2010) and is made by the same passionate team of professionals.”

So it looks like they’re trying to take a new route here, moving from 2D shooter to action/adventure title with RPG and platforming elements – a bold move but one that could definitely pay off given the subject matter, take a look;

0a 0b 0c

With sixteen days to go The Game Atelier are asking for $150,000 to make this game a reality, and $180,000 to bring the title to PlayStation Vita. As it’s only $30,000 funded right now, that means they still need $120,000 to make the game and $150,000 for a Vita version to see the light of day.

Stranger things have happened though, and we hope you’ll give them some support as the first title was downloaded a healthy 1.7 million copies across all platforms and was generally well-liked.

Check out some more screens below, and don’t forget to check their Kickstarter page for more information and to back the project.

  • Thulsa

    Honestly it as someone who backs a lot of these types of kickstarters this seems like a lot of money for this type of game, the first one was ok but if they are doing a 2nd one because the first was so popular then what happened to all the profits? If it wasn’t popular enough to fund a 2nd one I don’t know how they thought they’d get the asking money on this kickstarter.

    • Jonathan Harding-Rathbone

      I agree with you. The first game was fun though! Can’t afford to back this but good luck to them.

    • JonathanisPrimus

      The first Flying Hamster was years ago. The company has made five games in between the first, and this one. It’s not shocking to think that the profit generated from the first has already been spent given this is a professional company, and not just some people working in a garage.

  • Magnumstache

    Think I would’ve preferred it to stay a shmup to be honest. The Vita is perfect for them, and they’re a precious commodity.

    Now if SCEE would get their arse in gear and bring all the PS1 and PSP shmups to PSN, there wouldn’t be a problem…


  • aros

    The art is stunning, really hope this gets made.

  • Buckybuckster

    It’s a somewhat risky move to change the genre a title is known for. But the game looks very nice and the change in mechanics could offer a nice change of pace (not that I would have complained if it had remained a shmup).