The 2.0 version of the PSMobile software development kit is Vita only, dropping support for PlayStation Certified Devices.

According to a post on a PlayStation Mobile developer portal earlier last week (and reiterated by PSNStores), the v2.0 SDK will not support PlayStation Certified devices when it releases this Summer. This isn’t the end of the line for those PlayStation Certified Devices though, as developers will still be able to create games for them using the v1.2 SDK.

What does this mean for us PlayStation Vita owners, you may ask? Well, it means that PlayStation Mobile can now better integrate with the Vita’s features. Seeing as how the Vita is the lone device ecosystem supported by PlayStation Mobile SDK v2.0, developers are free to incorporate buttons and other features from the system’s hardware – no longer limiting input and hardware support to touchscreen only.

This update doesn’t come without strings however, as all games that were made on the v1.2 SDK will not be compatible with the v2.0 SDK and will have to be remade to work on this updated developer environment.

The PlayStation Mobile 2.0 SDK is set to release later this Summer.

  • Buckybuckster

    Smart idea. Seeing that the Vita is getting it’s own version, maybe they could rename the format Vita Minis. After all that’s basically what these games represent for the Vita. And it can’t hurt to associate this format with the successful Minis program the PSP benefited from.

    If Sony really wants to up the visibility of PS Mobile 2.0 games, they should find a way to add in trophy support for future releases.

  • Rodolfo Ferreira

    Wait a second, when you say “The 2.0 version of the PSMobile software development kit is Vita only” and “it means that PlayStation Mobile can now better integrate with the Vita’s features”, does the latter statement mean it ALSO supports the VitaTV? The reason I’m asking this is because there is a spark of hope telling me VitaTV will be introduced in the US at E3. If so, devs gotta ‘remap’ touchscreen commands to a button; so in this case, can they use the PlayStation Mobile to do so?

  • Kayseur

    How is that different from making regular PSN indie game then? Actual question here, I just wonder what’s the benefit of going PSM now. Is it easier to develop for?