A new PlayStation Vita and PS4 game has been revealed on the PlayStation Europe blog, titled “One Way Trip”.

The reveal was made with the short teaser trailer below. In the reveal post Michael Frauenhofer, Project Lead on One Way Trip, discusses the game as well as the PlayStation platform as a whole and what the platform offers for developers for their games.

As well as the immediately obvious and hugely distinctive art style that One Way Trip adopts, the subject matter itself is something completely unique. In One Way Trip, you and your brother Barry discover that you’ve been poisoned in a mass attack on the water supply that has left a large portion of the nation with only six hours left to live, during which time they will be constantly hallucinating, or “tripping.” Frauenhofer explains, continuing “To put it another way, it’s an atmospheric exploration of what it would be like to find out that you and almost everyone you love is about to die, and then have to process that while your limbs turn into cartoon dolphins.”

As well as the rather obscure subject matter, Frauenhofer offers little specific detail regarding the gameplay for One Way Trip although from the teaser trailer it looks like combat will be a cover and turn based system similar to the XCOM games. Frauenhofer also states that the team “fell in love with” the battle system, and alongside the main story mode there will be a standalone battle mode to play.

There’s no release date or window for One Way Trip at present, the only detail available in terms of development time frame is that the game has been in development for “a year of so”. The teaser trailer mentions a previous release called Demon Chic, which is an RPG with a similar distinctive art style and appears to be developed for iOS initially although is now on Steam Greenlight. A quick look on metacritic shows just one critic review for Demon Chic, scoring 80%.

We’ll have more on the intriguing One Way Trip as information becomes available.

  • Anthony Brinklow

    I made some positive comments about this elsewhere earlier today but the gunplay does look extremely flash game-y. If they can move the art direction away from flash then it could be an interesting experience.