We are told that although the Vita version will not have the same visual effects as the PS4 version (due to the PS4’s superior power) there will be a lot going on on-screen with the Vita version and so the decision was made to focus on making the game feel good and fun to play. Tyrone goes on to reassure us that this ‘doesn’t mean the Vita version won’t look awesome, it just means that if you want all the visual effects, you’ll be play on PS4 or PC. If you want to play anywhere, you’ll be playing on Vita‘.
The Vita version of The Binding of Isaac: Rebirth will play exactly like the console version and will run at 60 fps. The game’s control scheme has also been revealed, although this can be configured as you see fit. Meaning that the choice is yours when it comes to deciding the control layout.
Although the rear touch pad is not put to use in The Binding of Isaac: Rebirth, the front touch screen will be used to change the game’s map size. We are told in the blog that there will be a border around the touch screen, to eradicate the chances of an accidental map enlargement.
Rodriguez also introduces us to a features in the game called Seeds. In the original flash version of The Binding of Isaac, each area you entered was randomly generated. In Rebirth, the layout of each area (including items and enemies) is determined by the seed. We are told that there ‘are 2^32 – 1 or 4,294,967,295 possible seeds—over 4 BILLION combinations‘.
Each seed is eight alphanumeric characters in length. If you find a level that you enjoy and want to replay it or challenge your friends, you can make a note of the seed so that you can play it again later or forward it on to your friends. However, to avoid cheating in the game, you cannot unlock anything while playing a seeded run to ensure that you can’t acquire all the items easily.
We have some footage of how the Seed system works in The Binding of Isaac: Rebirth below. Are you looking forward to this game? Let us know your thoughts in the comments.