A couple of weeks ago I told you about Kodoku Chronicles, a visual horror title which still has 22 days to run on its Kickstarter.

The game originally had a £20,000 PS Vita stretch goal and UK developer Carnivore Studio have said this has now been removed and once the £8000 funding target has been reached then a Vita version will happen.

Set against the backdrop of Kodoku Island, the title focuses around a group of characters in a hostile environment full of dangerous and insane individuals. With a mostly linear story, decisions you take in the game will difference to scenarios. Carnivore Studio say that the game will be frightening, an make you want to take a break but you will return for the thrill.

We will bring you more news as we have it!

  • nonscpo

    Yup I definetly plan to contribute to the kickstarter, especially after they confirmed that this will be a full Vita release and not a mobile release. A horror visual novel, definetly dont see too many of those.

    • Phelan

      Hmm….

      I would back it… but kinda bad time for me.

      Already backed Battle Cheff Brigade this month and just now NISA updated their shop adding standard edition of games (some of them with very good prices!). Because I asked NISA to do something I feel that I should now support them even more. So yeah I don’t have money to support risky things.

      • nonscpo

        🙁

        • Phelan

          Ya I know.

          But still I really did spend way too much money on games lately. In short time I bought 4 and pre-ordered next 2… and GBP is kinda way too expensive nowaday

          So yeah bad time.

          • nonscpo

            Honestly I dont balme you I feel that way too, many games are coming out at the same time, and to make matters worse theres not enough free time in the day to play them all 🙁

  • Devin Hudson

    I’m on the fence about this one. It sounds interesting, but I’m wondering if maybe the developer is being a bit overly ambitious since this is essentially a spin-off to a game that’s not even out yet. They seem eager to make this a franchise (between the original game, this spin-off, and the failed Kickstarter for a prequel comic), but it seems hard to buy into it without something complete released at the moment.

    I do think there’s potential here though, and changing the Vita version from a stretch goal to a base goal is what’s making me consider backing it at all. But at the moment I’ll have to think about it a bit more before deciding to back it.

    • nonscpo

      What’s there to be on the fence about? The initial pledge gets you the game, its £5 or $8, and that’s funny money (burger, smokes, and a bus ride).

      • Devin Hudson

        Like I said, I’m concerned that maybe the devs have a bit too many irons in the fire at the moment. I’d be more confident in them getting the game out if they had some kind of track record to go by, but as of now they are a new dev with two games announced and none actually released. I’ve only ever donated to two previous Kickstarter projects, but I was much more confident in those since they were from devs who had games released.

        The amount of money is irrelevant. The fact is that I’m spending money on something that is not guaranteed to ever come out (I’ve read too many horror stories about Kickstarter projects that were successfully funded but still never delivered on a product), so that’s never going to be a decision I take lightly. Even at such a low cost, that’s still money I can spend on something that I can have in hand right now (including other games) versus spending it on something that I may or may not get later.

        • nonscpo

          Clearly you and I have two completly different views on what Kickstarter is. Kickstarter is NOT a store, your not buying anything. Its more like investing and playing the lottery, either the project pans out or it doesnt. Thats why Its worth taking a risk if the gamble is say $5, $10, or $15. As far as the developer not having a major track record I can hear both a Pro and Con argument there. The pro being is that if your gonna risk money, you want to know the person at the helm can back up his bark. At the same time the Con argument would be that having people post there projects is to create there track record; and Isnt that suppose to be within the spirirt of what Kickstarter is suppose to be about?

          • Devin Hudson

            Sorry if something I said implied it, but I definitely do not see Kickstarter as a store (I honestly thought most of what I said was the complete opposite of that, especially since I constantly kept bringing up that it’s a risk). If I was just buying the game then I’d have no problem backing it, as I would just view it as a pre-order. But like you said, it is indeed a gamble, and I’ve never been much of a gambling person (this is why I don’t play the lottery or go to casinos).

            As for the track record, I get that it’s the spirit of Kickstarter, but most devs usually have something to show (at least one previously released game, or at the very least a playable build of the game they’re trying to fund). At least all the ones I’ve considered backing have. But don’t worry, considering how anti-Kickstarter I usually am, the fact that I’m still considering it despite all of my reservations means I’ll probably end up backing it.

          • nonscpo

            “If I was just buying the game then I’d have no problem backing it”…The whole point of backing a game is so that it can be sellable, otherwise it would never have existed. To be 100% honest I also am new to Kickstarter, in fact Sekai Projects “Fault Milestone One” is the first game I’ve ever backed and all I contributed was ten bucks for the vita port.

          • Devin Hudson

            Well, not necessarily. One of the games I backed was Cosmic Star Heroine, and they said that the game would come out regardless of how the Kickstarter did. The Kickstarter was a way of getting the game out faster and of better quality since it would give them the resources to devote more time to it. That, combined with their track record, made me see it as a pretty low risk gamble, as it seems highly unlikely that the game will never come out.

            Personally, I think Carnivore should have waited until after they released Kudoku before doing this Kickstarter. That way they could have established both a track record and more of a fanbase that would have attracted more people to funding this game. Like I said in one of my earlier comments, it seems weird to try and get a spin-off made when the actual main title hasn’t been released yet.