I’ve already covered that EGX was quite disappointing from a Vita perspective, but that’s not to say it was all bad as I stumbled upon Minutes in the Rezzed section upstairs.
Developed by one man operation Richard Ogden, or “Red Phantom Games”, the game’s premise is very simple: Meet your score objective within a minute. This is completed by collecting the light energy, which increases your score and avoiding the negative, which will ultimately kill you.
Richard’s inspiration for the game was based on how much “nothing” we spend our time doing during modern day games, whether it be running or driving from one place to another or not really achieving anything when we play. He wanted something short, but effective and that required a lot of concentration. You score increases based on the multiplayer in play, which is controlled by the size of your sphere. The larger it is, the bigger score you will rack up, but the more likely it is you’ll hit the bad stuff.
There are power ups in play as you progress through the game and you have five challenges in each of the 60 levels, three score based, one for collecting all of the energy and one for no damage. Attaining all of these will take some doing!
The key features of the game are:
- Pure, concentrated and original gameplay
- 60 stages (each lasting one minute) of layered challenges.
- PlayStation Network scoreboards, trophies.
- Use Cross-Save to sync your best scores and unlocks between PlayStation 4 and PlayStation Vita.
- Daily Challenge mode – A new, randomly-generated level to play every day.
- Unlock powerups like Quell or Shield or to use in tricky situations and work out the optimum use to achieve each “Perfect”.
- A variety of cracking music that locks in to the passing seconds of the stages.
The game is slated for an October 22nd release, we will bring you more news as we have it. I certainly enjoyed what I played at EGX and can’t wait to get to grips with it again. Why don’t you have a look at the trailer and let us know what you think?