Did you play Strength of the Sword 3 on the PS3? PlayStation ToGo had a little chat with developers Invent Games on Twitter and it turns out that a Vita version was going to come, but then didn’t.

Released on the PS3 in June last year and currently available for a ridiculous $1/£1, the title is a challenging and challenge-based third-person, “action beat ’em up” set in a fantasy realm where “The player will take control of a blade-welding, magic-powered war-machine from the heavens and take on the Dark Mechanism and his minions”.

The game got mixed reviews on release, but certainly looks very interesting. It definitely looks like is would suit the Vita, as the developer acknowledged.

Would you want to see it on the Vita? Let us know in the comments, and make sure you let Invent Games know too!

  • Phelan

    “as the install base is so little”

    Huh… really? Here is the case… I would never buy game like this for PS3, that’s sad truth.

    I don’t even know this title, never heard of it… because most probably majority of people considered it as a “average” title not worthy of even mentioning. PS3 is great console it has soo many great games (you can’t really say the same about PS4 or PS3)… that is why many smaller games goes under the radar… I mean why would anyone bother with smaller games when every month there are at least 5 great games… and you have money for 3 :P?

    In case of Vita…. all games are treated as big games. Even games like Metrico or Frozen Synapse are getting special treatment just because those are Vita games. With SotS3 it would be the same. It would get way more spotlight, and would get special treatment… I’m sure that guys on IGN would go into extasy over this game… if this was released on Vita instead of PS3

    That’s sad reality. Some people just aim too high… and fail to notice that they should settle for less to get bigger success

    • Pata

      Sadly, that’s the dilemma for almost every indie developer who wants to bring their games to Vita: exposure vs install base. Some devs prefer to have a larger install base in hopes that more people buy the games, and others prefer to have exposure on a smaller console in hopes that the fewer people that have the console notice the title and buy the game.

      I certainly don’t blame them, as I think it’s a normal attitude to have, that’s why we should encourage the devs to bring the title to Vita instead of arguing about some statement.

      • Lester Paredes

        True, but when you go into something half-hearted, subconsciously the results end up reflecting that, thus tainting and artificially reinforcing your perception. In other words, you’d be going forward with a self-fulfilling prophecy, and no matter how good of a job you actually do, you’ll still end up with disappointment.

  • They could easily compensate for the “smaller install base” by charging more than a buck for it. Most Vita owners wouldn’t mind paying a few bucks for a decent indie title.

  • Kevin Aaronson

    Small install base? Didn’t dragons crown sell like 600k on vita, and persona 4, 400k?

    • Thorsten Schwendt

      This can’t be right. Persona 4 definitely sold more units than dragons crown. I think Persona sold over 700k 🙂

  • Lester Paredes

    Too small of an install base? Sorry, if you have no faith in us system owners, then I have no faith in your game.

    • Buckybuckster

      Kinda what I was the thinking Lester. If you show a lack of enthusiasm for developing for a particular format, why even bother?

    • chebob69

      That’s kinda an unfair response. His concern about the size of the install base says absolutely nothing about his faith in the system owners. When the install base is only 1/8th of the PS3 installbase, he’d have to have 8 times as much “faith” in it in order to have the same confidence of the financial legitimacy of doing so.

      • Lester Paredes

        Making video games is a risk, regardless of what your platform is. You can mitigate that risk by releasing on something with a large install base, but that does nothing but mitigate your risk. You can still fail spectacularly, especially if there are many more, highly anticipated games to compete with. Conversely, you could release on something with a small installed base, but with less competition and more exposure. That doesn’t mean they won’t fail spectacularly there either. But it does speak volumes to me if you are in such a risky business and are wary about taking risks.

        • chebob69

          Sure, I agree with all of that. The disagreement was whether that meant he had “no faith in the install base”. It’s business, people don’t just have faith in things, nor should they.
          I agree there are good arguments for why you SHOULD release it on the Vita, although I don’t have the specific figures to back it up. But if the number of user-ratings can be taken as representative of sales figures (surely they can in some vague sense), then a lot of Vita games sell better than 3DS games. There are a few assumptions hidden in there, but you get what I’m saying.

          • Lester Paredes

            Yeah. Good point. Business is all about maximizing returns.

  • Steve Jaworski

    If the game already released on other platforms and they are pinching pennies by trying to find a larger, “install base” then they obviously didn’t make an awful lot of profit to begin with. Great games speak for themselves. This one sounds like it isn’t..