The original version of Retro City Rampage landed on the Vita just before the big indie explosion, and when I reviewed it in January 2013 I thought it was a lot of fun, as well as being packed with more nods and humour to the eighties and nineties than you could throw a stick at.
Those of you that enjoyed it – or perhaps those that thought it needed more – may be pleased to know that the title has had a few changes and will launch this week with a new DX version.
VBlank developer Brian Provinciano explained a little more on the NA Blog.
Those who’ve been following RCR will know just how much the game has changed since the original launch. Within weeks of the original RCR’s 2012 release, updates made vehicles faster, added more checkpoints, tutorials, hints screens, and tweaked missions. Those changes made great improvements, but still just scratched the surface. DX is a top-to-bottom remastering of just about everything.
For DX, every single mission’s been re-tuned. Vehicles. Weapons. Challenges. Visual Effects. Visual Enhancements. Checkpoints. Difficulty. Challenges. From the game’s core to sprinkles on top, such as parking garages and waypoints, it’s more than just a new coat of paint.
The care I put into the game was reciprocated when DX was released on 3DS earlier this year. I felt more love from players and reviewers than ever before, earning almost unanimous 9/10s across the board and sales to match. After the chaos and stress surrounding the original 2012 launch, things finally came together according to plan and the reception I yearned for followed.
Retooling the game for the smaller screen also really taught me a lot about its play experience. I saw how a closer more dynamic camera, brewed out of hardware limitations, actually made things feel more exciting. Selecting weapons from a grid instead of cycling through them made combat more fluid. The changes added up, and it was clear they’d be at home on HD systems too. Not just for the TV, but for the PS Vita as well – boasting not just a new zoom mode and touch functionality, but a completely new UI specifically for the handheld.
So, after the many months of working on this is secret, I’m incredibly excited be able to not only announce it, but announce it with a solid release date! No more “coming soon” this time! It’s a wrap! November 11th, 2014!
Retro City Rampage: DX includes both RCR:DX and the original RCR for the purists. Big overhauls were made to re-balance the missions, difficulty, weapons and even police AI, but if you want to stick with the original version, you can flip the switch under the Help & Options menu.
The post goes on to explain that the game also includes:
- New zoom modes, a dynamic camera and a new lightweight HUD bring you closer to the action. Up close, the action packs more punch and driving feels much faster. The new 3X zoom option’s tailored specifically for the PS Vita, but also available on PS3 and PS4
- The two graphics modes give you the option to amp the graphics up or trim them back. The updated “RETRO+” graphics mode delivers more eye candy with better shadows and more effects
- Every single mission has been touched up, offering a better experience overall. Certain missions have been edited to improve pacing
- Controls have been tweaked. You can now jump immediately after firing weapons, making dodging enemies even easier. Weapons have been rebalanced, some boasting more damage, many with more satisfying effects
- A new weapon select screen can be toggled, pausing the game mid-action and enabling you to more easily switch weapons when your inventory’s full. It also supports touch on the PS Vita
There are many more changes listed on the blog, and the original title is going to be removed from the store. With three way cross-buy and the ability to transfer your old save (if you have one) this will be the definitive version of Retro City Rampage. We will bring you a review as soon as we can. Will you be picking it up? Fan of the first?