Have you been waiting for news on Flyhunter Origins? Ripstone got in touch with us today to tell us that the upcoming super-fly platformer from Steel Wool Games will be hitting the Vita on the 9th December in NA and the following day in Europe, and will be available for £4.99 / €6.99/ $6.99.

If you haven’t been keeping up with it’s progress, the title stars Zak, a bumbling alien spaceship janitor and has ambitions of being a Flyhunter. He works on board the Flyhunter Crew’s legendary spaceship; ‘The Frog’, but deep down he longs for an exciting adventure of his own.

Somewhere in Earth’s orbit, while the Flyhunters are deep in cryo sleep; The Frog’s important cargo of extremely rare insects is mysteriously jettisoned into space, crash-landing back on Earth. It seems that clumsy janitor Zak is the only one around to save the day.

Flyhunter Origins has been developed by Steel Wool Games, which is comprised of five film animation veterans that took with a combined 60 years of experience, and their passion and creativity to make games and start their own indie studio. Having worked on Disney Pixar’s Brave, The Incredibles, Toy Story, Monsters University, Ratatouille and many others they have told us that the game will feature a compelling story, driven gameplay as well as being supported by “top class cut scene animations” as well as intuitive pick up and play controls.

Will you be picking this up when it launches next month?

  • Rodolfo Ferreira

    I want to get this game, it reminds me of A Bug’s Life from Disney back in the 90’s. At first glance, it looks too childish for me, but I’ll give it a try anyway.
    But I don’t want it to be too easy, the addition of an ‘expert/too hard/nightmare/one-hit-and-you’re-done difficulty’ is always welcome. One or two of my friends do speedruns on platforms and they tell me “it doesn’t make any sense to make a Vita speedrun because most of its games are way too easy and too short, so there isn’t much room for competition”.
    Also, I don’t get what the indie parties have got against supporting near in their games. What’s up with that?

  • Lester Paredes

    I’ll have to wait for a review. While it looks colorful and fun, there were issues in preview builds that were shopped around. I just want to be sure those problems got ironed out before I get it.