It’s time to save the last humans, on the go!
PlayStation 4 launch title Resogun has finally hit the PlayStation Vita just over a year after it’s debut, but does the popular shooter hold up on the less powerful Vita, or does it crumble?
Most people who bought a PS4 at launch will have already experienced Resogun, especially as it was one of the first PlayStation Plus titles. The general reception of the game was fantastic, with many still calling it the best PlayStation 4 game available right now.
The launch of Resogun on PlayStation Vita comes as a surprise as developers Housemarque have been quoted many times that the game’s particle effects were simply only possible on the PlayStation 4, however Climax Studios, who were also responsible for bringing Dead Nation to the Vita have managed to port the game for the handheld.
Essentially, Resogun is a twin stick shooter which sees players going around a spherical level blasting through waves of enemies and saving Humans along the way. Each level has it’s own unique boss, they all have their different weak spots and the challenge is finding the best strategy to defeat them.
You play as one of three ships, each with their own different stats, across 5 different levels blasting through waves of enemies whilst saving humans, which are identified as small green people. Saving humans gives you upgrades such as bombs, overcharge, points or extra lives, which will come in handy.
There are several types of different enemies to blast through with tricky ones including X-shaped enemies that split into multiple enemies when you shoot them as well as turret enemies which you’ll have to venture to the bottom of the screen in order to kill them.
The major concern going into the Vita version of Resogun was how the game would perform on the Vita due to the lower power of the Vita compared to the PlayStation 4, and I’m pleased to say that the game runs perfectly. Minor changes to the Vita version include a new control layout, and it’s a layout that actually feels better compared to that of the PlayStation 4 version.
Resogun has 4 difficulty modes, with 3 of them being unlocked from the get go, Rookie, Experienced and Veteran are there to test your skill, with a Master difficulty being unlocked upon completing the game on Experienced.
Oh, and did I mention that Resogun looks stunning on Vita, because it certainly does! There has been absolutely no graphical compromise to the Vita version, and by comparison looks just as good, if not better on the Vita’s OLED screen.
The soundtrack to Resogun is epic, adding the perfect sound to a Science Fiction style shooter, the main theme definitely has Star Trek theme vibes to it. Each level also has it’s own tune which often adds suspense and helps to add to the atmosphere to the game.
Also available is a Multiplayer Co-Op mode, this can be done via Online or via Ad Hoc and it runs perfectly, it’s also incredibly fun to play with another friend.
Resogun is also a Cross-Buy title with Cross-Save built in, so owners of the PlayStation 4 version will already own the Vita version and can transfer their progress over, there is also a separate trophy list so you can enjoy unlocking all of the trophies again.
Leaderboards are also present in Resogun which add a competitive edge to the game, you can go against your friends or the world in order to prove you’re the best Resogun player in the world, but this does nothing other than allow bragging rights.
There are some features missing from the Vita version at present, the create a ship mode and the Heroes expansion are currently unavailable, while not a huge loss, it would have been nice to see these be made available on the Vita version.
Resogun feels absolutely perfect on Vita, it has undoubtfully transferred over to Vita with absolutely no compromise at all, fans of the game will be impressed with the performance of the game and will likely become addicted to it once again, it is a gem of a game and being able to save the last humans on the go is one of the best ways to spend time on your Vita.