We announced a few days ago that Escape Hatch Entertainment would be bringing their new game, Starlight Tactics, to the Vita in 2015. It now appears as though there’s an issue with that announcement. 

The game is being developed in Unity across a number of consoles including the PS4, XBOX One, and mobile devices. They are also planning to bring the game to the Vita as well, but there’s a catch. The PS Vita does not currently support the version of Unity that the game is being written in.

The developers are making Starlight Tactics with version 4.6 of Unity while the Vita only supports version 4.3. The plan is to port the game to the Vita once it can support either the 4.6 or 5.0 engine. Until then however, the game will not be coming to Sony’s handheld.

Escape Hatch Entertainment is in discussions with the people at Unity to see how this problem can be resolved.

  • Lester Paredes

    Oh well. A Space strategy game would be cool. Still hoping for X com, and looking forward to the Banner Saga to fill the gap. In the meantime, FFTactics, Tactics Ogre still satisfy. Among others.

    • Buckybuckster

      It’s been FOREVER since X Com was announced. I assumed the game was cancelled. Would be nice if it actually releases on day.

      • Lester Paredes

        I don’t think it’s ever coming out on Vita. 🙁

  • Rodolfo Ferreira

    “The PS Vita does not currently support the version of Unity that the game is being written in.”
    Quite the opposite, Brad. Matter of fact, I’ve read the Unity newsletter and even though the current version is labeled 4.6, some key framework functions have been redesigned to work like never before; Some physics functions do not overload the CPU’s main instructions unless required by the engine and the shaders preload – One of the biggest causes for the extended loading times – have been redesigned to load only what “matters” for the CPU instead of the whole function. That *could* reflect in reduced loading times and therefore, should be called Unity 5.0 but I’m not sure how the Unity team applies their changelog to the Version of the framework.
    To sum it up, 4.6 is a new Unity (because of the way some functions are now designed to work). Sure the Vita supports it, but we need UNITY to put some work into 4.6 to make that happen.

    • vongruetz .

      Thanks for the info. But when you say “Sure the Vita supports it, but we need UNITY to put some work into 4.6 to make that happen” are you saying that it CAN support it but doesn’t yet? From what the guys at EH are saying, that’s what it sounds like to me. It is possible for the Vita to run Unity 4.6 or 5.0 but it just doesn’t work properly at the moment.

      • Rodolfo Ferreira

        I meant the Vita CAN support Unity 4.6’s changes, but there’s a catch.
        Whenever a developer changes the way a Framework class or function works in order to benefit from it, that can mean one of two things. Either the change was necessary in order to avoid bugs or it was done so that the class could benefit from a new low-level resource or hardware resource. This is where the catch is. Now, I can’t really tell judging 4.6’s changelog what that was for, it could be either to save battery life or to increase performance – two very different variants.
        The Vita could support the new instructions and classes as long as it ‘supports’ (read: has the resources to satisfy the class requirements) and this is where I think the Unity team is working at. Finally, if it was all a matter of dealing with the way a class worked (in this case, a performance update) the Vita COULD handle it just fine but it has to be stable enough to allocate resources and not compromise anything.

        Personally, I think that if we don’t get to see Unity 4.6 on Vita until the end of January, we’ll be stuck with 4.3.x for a good time.