Joe Danger returns to the vita, this time, they’re making a movie about his life!

Joe Danger has returned to the PlayStation Vita less than 6 months after his debut, but don’t panic, because this isn’t exactly a rushed return to the platform. The original Joe Danger released back in 2010 on the PlayStation 3 and Joe Danger 2: The Movie followed in September 2012, so essentially this game is 2 years old.

The game has you playing as Joe Danger, who after a successful return to the stuntman profession, has been asked to star in a movie about his life, the movie is set to be an action packed adventure requiring a lot of stunts, and naturally, Joe does all of his own stunts.


There are 6 different worlds within the game that you’ll visit, including Hollywood, a ski resort and a prehistoric jungle, each of these areas have their own set of levels and goals for you to attempt, goals range from earning a score by pulling off tricks to collecting 6 letters scattered throughout levels that spell the word DANGER, completing the goals will earn you stars which will allow you to progress throughout the game.

Unlike the first game, it’s not just a stunt bike that Joe will be riding, this time he’s got a ski, a snow speeder, and even a jetpack. While most of the other vehicles don’t offer much of a change in the way the game plays, apart from the jetpack. On most vehicles, you’ll press R to accelerate, L to break, the left stick lets you pull forwards or backwards and the right stick allows you to spin while you’re in the air.

The jetpack controls are somewhat different the left analogue stick is the main mode of control with the jetpack, which at first can feel rather awkward, especially the first time you try it, but it’s one of those featured where the more you use it the easier it becomes.


There’s no denying that Joe Danger 2 is a wonderfully colourful game, it’s bright, it’s cheerful, and each environment looks the part, but the soundtrack is the one thing that lets the presentation down, it seems just a bit too generic, and doesn’t quite match the environments of the game.

Another slight problem that I had is that the main scenario of the game is over relatively quick, you’ll be finished within a couple of hours. Luckily, for those that manage to finish the game quickly, there is a hardcore mode and some challenge levels that are exclusive to the PlayStation Vita version of the game.

The level creator mode that was found in the first game is also present in the sequel, although I didn’t spend much time with it. The mode allows players to make their own levels and share them with their friends online, the mode boasts more creative options than the original so players can have fun making more complex levels then they could I’m the original game.

One great thing about the Vita version of the game is the exclusive character skins available in the game, as a huge fan of LittleBigPlanet I was lovingly surprised to find I could play the game as Sackboy, so naturally I barely saw the star of the game as such because I was happily cruising around the game as Sackboy. Also available are Iota and Atoi from Tearaway are also available to play.


I mostly ignored Joe Danger 2 when it launched on PlayStation 3, but thinking back, I never enjoyed the game on PS3 as much I have enjoyed my time with the PlayStation Vita version, it would appear that this is a series that applies to the well known tag line of ‘Best on Vita’ because this game truly feels special on the platform.

While it seems that this may be Hello Games’ last Joe Danger release for a while as they’re now off making one of the most anticipated games of 2015, but it is truly a shame as a third Joe Danger game on Vita would be very much welcome

Lasting Appeal
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Vita enthusiast and once declared as 'Champion of the Vita', Liam's love for Sony's handheld know's no bounds. He's happy playing most Vita titles and most recently found himself enjoying indie titles, but will totally give you a good run for your money in any beat-em-up
  • Lester Paredes


  • Buckybuckster

    Another perfect game to play on the Vita. Gee, if we could only get the major western developers to have as much passion and verve for the system as the independents have shown, the Vita would be unbeatable!

    Thanx for the review Liam!