Tom Happ is not only the sole creator of the upcoming game Axiom Verge, but he is also a big fan of watching speedruns of his favorite games. There is nothing he’d like more than to have the players who are the best of the best speedrun his new game. The problem is that there are a number of areas in Axiom Verge that are randomly generated so that no two playthroughs will be the same. This makes speedrunning the game impossible since you could never compare the same exact runs of two different players.
The solution: add a special speedrun mode right into the game.
The speedrun mode will make a few changes so that competitive players will be able to make an accurate comparison of their runs. The first, and most obvious, change is that the speedrun mode will give all players the exact same seed of the game. This will ensure that enemies will all be in the same locations and the secret locations will no longer be secret. This allows the player to focus on the game and not get distracted by exploring new areas. It also eliminates some of the erratic behavior certain enemies might have.
Another helpful feature will allow the player to quickly bypass all of the game’s dialogue. Tom points out that the game has a deep and interesting story, but players attempting a speedrun have already seen the story and want to get back to the game. Now they won’t have worry about the dialogue slowing them down.
The game will also time how fast the run is and will use various checkpoints throughout the game to let the player know how well he/she is doing. The boss battles have been chosen for those moments to alert the player just how fast their playing.
And interestingly, the time will actually be based off the elapsed frames of the game as opposed to real time. This will level out the playing field in case some players have a smoother performance on a particular console.
Axiom Verge is set to release on the PS Vita and PS4 later in 2015.