New Mighty No. 9 screenshots reveal Mighty No. 4’s stage, and other in-game action.

Mighty No. 9 is an action-platformer made possible thanks to its Kickstarter, which raised $3,845,170 of its $900,000 goal. It is being developed by Comcept with help from Inti Creates, led by famous Japanese video game producer, Keiji Inafune.

Have a look at protagonist Beck as he works his way through obstacles, and a tease of the stage’s final boss “Mighty No. 4” here;

The Mighty No. 9 Vita port has an estimated release date of April, 2015. Are you excited for Mighty No. 9?

Give us your thoughts on the revealed stage and boss in the comments below!

  • Nonscpo

    I honestly don’t know how to feel about this title after all the hurdles they went through in development. I’ll probably pick it someday, maybe, but definetly not day one.

  • It looks fun! But we’ll see.

  • Lester Paredes

    I hope it’s good. I need a new Mega Man game in my life. Now if only they’d bring over Azure Striker Gunvolt to Vita…

  • Alex Jones

    Inafune…Kickstarter…

    Ok, I’ll stop 😉

  • Phelan

    I’m bit concerned that it doesn’t look one damn bit as concept art shown during kickstarter. Sure it’s nothing new… most of times concept art don’t look anything like a game…. but come on how does this:

    http://static.giantbomb.com/uploads/original/0/3986/2543897-a1d0e45fc7a68f4c962f2ebcd7a2210c_large.jpg

    compares to this:

    http://thevitalounge.net/wp-content/uploads/2015/03/m5.png

    I kinda waited for a game more of a classical Mega Man or Mighty Switch Force. Where ya know majority of stuff is drawn not 3D rendered. In case of Mighty No. 9 it just turned out that they decided to use poor 3D graphic design over stunning 2D. What I want to say… that it doesn’t look like a game worth more than 4 millions dollars that it gathered.

    • Cheeb

      Ha you think that’s a big change. Go and check out the difference between the concept art and current visuals for that Matsuno strategy RPG.