Krinkle Krusher is a touch-based tower defense style game that tasks you with fending off many different types of invading Krinkles in order to protect the castle during a great feast. If you’re looking for a great story to sink your teeth into you’ve got the wrong game, but if you’re looking for some good gameplay then this one might be for you.
You play as a glove that has unique powers given to him by a wizard in the form of rings. You learn that the Krinkles have been attracted by a giant cake’s aroma, and they’ve begun to attack the city folk for the food – but by using the power of the rings you can defend the castle and save the day.
Krinkle Krusher is just like any other tower defense game which tasks you with stopping the onslaught of enemies from reaching your base. One of the things that makes it unique however, would be that it’s touch only. Now before that makes you stop reading, it actually works for this game. By using certain gestures on the touch screen you activate the corresponding ring; for example, if you just tap the screen a lightning bolt attack hits the ground, or if you swipe up a whirlwind attack goes all the way from your castle to the far side where the Krinkles are coming from.
To make things fair and more of a challenge you can’t just spam these attacks, as doing so would break the ring (and cause you to wait a certain amount of time before you can reuse that ability). The game does a good job at warning you prior to breakage however – with a sound effect chiming to warn you of over-use.
Speaking of the rings, unlike a few tower defense games I’ve played Krinkle Krusher has an element of somewhat permanently upgrading your rings. Now you say “somewhat permanently, what’s that mean?” Well if you are able to complete a level with three stars you are rewarded with a jewel. By using the jewels you can go to the Mage’s Room and upgrade your rings and your base’s health. The cool thing about this is you can upgrade something and then take away the jewels and use it on something else if you didn’t want it on that ring anymore. The only thing that’s a drag about being able to upgrade your rings is the fact you have to acguire 10 jewels before you can even access the Mage’s Room. Oh and those 10 jewels you used to unlock the Mage’s Room are now gone, which really grinds my gears.
Even with all these rings you unlock, that’s not all you can use to stop these Krinkles; there are also abilities and/or items that can only be obtained during a level or acquired through killing a certain Krinkle. These items are used by pressing the face buttons, and perform tasks such as distracting the Krinkles by dropping a food cart right in the middle of the map (useful for grouping them all together to drop your lightning attack). With all this variety at your disposal, it makes Krinkle Krusher a very unique experience every time you play – something I think tower defense fans will readily appreciate.
Tower defense games would be nothing without their enemies however, and of course there’s a few here. Each type of Krinkle does different things to try and best you, with some Krinkles running in unpredictable patterns and others getting stronger if you use the wrong ring on them. There are also boss Krinkles that are very strong and really test what you’ve learned from previous levels. All of this adds up to a very challenging, but equally rewarding (and possibly familiar) game.
Now let’s jump into how the game’s view of the map is – I’ll try my best to explain, but it’s kind of tricky. Imagine you’re holding a ball and you rotate the ball towards you to see more of the other side. That’s kind of how the map is set up. Your base is at the spot where you started and by rolling the ball towards you (using the analog stick) you then begin to see where the Krinkles are coming from. This makes for an interesting battle scenario as sometimes you may not notice what’s coming or if one of the Krinkles got passed you. After a few minutes of messing with it I started to get used to it however, and I’m sure it won’t take you too long either.
Designed in a cartoon style, the graphics aren’t really something to worry too much about – though it’s worth noting that it delivers a vibrance of colorful art with minimal muddiness. Though not exceptional in any way, I can’t really find anything bad to say about the art… but on the flip side I would like to point out that those adorable little Krinkles can bring a smile to your face even when they’re trying to ruin the castle’s fun.
The only major issues I’ve come across in this game would be frame rate issues and loading times. During the later levels when there’s a lot of Krinkles on screen things can get a bit choppy, and when picking levels it can seem to hang for a bit. This bit of chugging combined with less-than-stellar load times makes for a bit of an annoyance, but one that’s easily dealt with and doesn’t detract from the game much.
As for Krinkle Krusher’s sound bits, they seem to work quite well for the style of game; I’d even go as far as to say that I enjoyed the music. It has a unique song that can get stuck in your head (for better or for worse), and does well to entertain without annoying you too much. It’s also notable when zapping the Krinkles with your lightning attack they make goofy sounds to that effect, which can be quite funny depending on your timing. All in all, they really did a good job at setting a tone with the audio and making sure each portion of the game went well with the soundtrack it was paired with.
If you’re a fan of the genre, then Krinkle Krusher might not show you anything new – but that’s not to say it’s a bad game at all, and it may even provide a great place to begin for newcomers. For a pick up and play title, it does a great job of giving you a challenge without beating you up entirely – and maybe that’s just what we need sometimes.