More details have emerged from both Square Enix and project members regarding the newly announced World of Final Fantasy.
Starting off, we take a look at the very informative Square Enix Press Release;
“World of Final Fantasy combines classic RPG gameplay mechanics with fresh and imaginative toy-like visuals. As a brand-new title in the FINAL FANTASY franchise, this game can be enjoyed by both fans and newcomers to the series. Players will lead a pair of twins through varied FINAL FANTASY worlds and encounter the adorably familiar monsters therein. Capture and raise such familiar beasts as cactuar, chocobo, and behemoth to discover alternate forms and learn new abilities.
One of the key features of the game is a “stacking” ability—the siblings can adjust their size, turning small enough to jump onto the monsters during combat, or vice versa, shrink the monsters small enough to ride on the twins. By customizing and stacking their army of monsters, players can create strategic tower combinations and take on the most challenging opponents.”
That’s not all we’ve learned however, as thanks to a question and answer bit from GamesBeat with producer Hiroki Chiba we’ve also learned that the game uses the Final Fantasy staple Active Time Battle system (with a few tweaks of course), is set in a world that represents a lot of the Final Fantasy game elements (especially pre-FFX), and features a party system comprised of only six active “figures” at a time (seemingly two people and four monsters).
Director Hiroki Chiba (who was an event planner on Final Fantasy VII and Final Fantasy X) also spoke up, giving his three goals for the game;
- To provide a game that both children and adults can enjoy
- To provide a “new visual experience”
- To provide a “new game system”
Check out our initial coverage for a trailer, or check out the (obviously PS4) screens below;
How all of this ties together, I’m sure we’ll begin to see as soon as more media is released – but as for the game itself, World of Final Fantasy will be available sometime in 2016.