Looking for a new Visual Novel with a western twist to sink your teeth into on your Vita? Well get prepared to drop some money on a good ol’ Kickstarter campaign.

Undead Darling ~no cure for love~ could very well make it’s way to Vita should it hit a Kickstarter stretch goal of $225,000 however at the time of writing the game has only hit around $12,000 of its $55k target.

A synopsis of what the game would be like can be found on the kickstarter page, so make sure you head over there and be sure to give it a read, here’s a short exert;

What we hope to achieve with Undead Darlings ~no cure for love~ (UD~ncfl~ for short) is to channel and emulate some of the best aspects from different Japanese game genres—such as classic JRPG mechanics and visual novel style storytelling/character growth. We are paying homage to a number of classic and modern game titles with UD~ncfl~, both in its design aesthetic and in sometimes subtle, sometimes not-so-subtle nods within the narrative itself.

Interested? You’ve got 26 days to help come to the Vita, so what are you waiting for? Be sure to check out some Pre-Alpha screenshots below and let us know in the comments below if you decide to help fund the game and we’ll be sure to update you if the game is funded.

  • Devin Hudson

    The game looks interesting, but I think the Vita stretch goal is set a bit too high. Also, some of the other stretch goals before the Vita one seem kinda weird. Does anyone seriously want a dynamic theme or a platinum trophy set before getting a Vita version? They don’t really seem like they should be stretch goals at all to be honest, let alone ones that come before bringing the game to another platform.

    • Nonscpo

      Agreed the Vita stretch goal is very high, especially considering the base goal. However I really want to believe in this project, I’ll donate to it once we get closer to the 200,000 marker. I want to play this game, but only on Vita!

    • Martin

      From what I’ve heard, the team making the game said that even the initial base goal isn’t enough for them to make the game. They’ll still need more money, and I’m guessing they put those meaningless stretch goals to persuade some people to back it. They’re trying to grab every opportunity for people to back it, but honestly, I’ll be surprised if it even hits the PS4 goal at the pace it’s going now. But hey, things might change in the future. Let’s keep hoping that the vita goal is met.

      • Devin Hudson

        Wow, did they explain their reasoning behind that? With some of the Kickstarter horror stories out there that should certainly raise some red flags. Trying to make a game with only partial funding doesn’t seem like a smart thing to do, and ultimately it may end up hurting them more than a failed Kickstarter campaign would.

        That certainly explains those weird stretch goals though. They’re basically pure money grabs that would take very little time, effort and resources to implement, and all the while giving them more funds to put towards the main game. But personally I don’t think stretch goals should ever be depended on to help with the funding of the base game, as they aren’t a guaranteed source.

        I hope everything turns out alright in the end (I really would like to play this game on my Vita one day), but to be completely honest I’m not even very confident that the base game will get released at this point (regardless of whether the initial goal is met). They may need to go back to the drawing board on this one.

  • I agree with Devin –the stretch goal is too high.

  • Nonscpo

    Great title, some of the graphics look good too!

  • Johhny Ridden

    Since the initial goal for bringing the game to PC is 50k and the goal for for PS4 is 100k, I think the PS Vita version should be around 150k instead of 225k.