17-Bit have revealed via Twitter that they will be ceasing development on Galak-Z for PlayStation Vita.

Originally announced at Sony’s Pre-E3 press conference in 2013 and described as “modern Halo and Far Cry 3 combat in a 2-dimensional shell” by CEO Jake Kazdal, it’s been a long time coming for Galak-Z: The Dimensional on Vita… which makes this news a little bit of a downer to those in wait.

Galak-Z for PlayStation Vita has been put on ice by 17-Bit, their explanation getting the tweet treatment last night;

Yet another Vita title which has been canned due to not wanting to “compromise” on the PlayStation 4 version of the game to achieve parity, a trend that’s becoming a bit too common if you ask me.

But what about you – what do you think of this (and the other cancellations like it)?

Sound off in the comments below.

  • gamezalv

    Damn devs need to try harder. Also aren’t these the same guys who cancelled vita version of nom nom galaxy for the ps4 version?

    • I’m pretty sure that was DoubleEleven.

      • gamezalv

        Oops made a mistake then. Anyways it’s still sad nevertheless 🙁

  • Jesse Walker

    Major Bummer…I think devs are just using the “compromise” angle as an excuse mostly. It makes them look better then just flat out saying “we don’t think it’s worth the investment”…

    • Buckybuckster

      Amen, amen, and again amen to that brother! What I really don’t get is how they think giving this bogus “compromise” makes them look better in our eyes. If you don’t think the game is economically viable on the Vita just tell us! We’re all big boys and girls here, we can take it. You are far more likely as a developer to earn our respect when you give us the truth instead of trying to save face behind some lame, weak excuse.

  • Lester Paredes

    Aw, man. I was looking forward to this one.
    Developers keep saying this crap over and over, but somehow Dead Nation, Geometry Wars 3, Helldivers, and Resogun all managed to make it over, through hard work and compromises in terms of graphical fidelity. Technical limitations I can understand, but when others show you up, I have a hard time believing it.

    • Buckybuckster

      Took the words right out of my mouth Lester. “Technical issues” my ass. Especially in this case when the game in question dosen’t look as nearly graphically taxing as the majority of games you mentioned!

      As those very same games have shown, you can make compromises and STILL have a game that’s as enjoyable as it’s PS3 /PS4 counterpart.

  • Devin Hudson

    I was really looking forward to this one, so this is very disappointing. Between the games that have their Vita version launch months afterwards and the ones that don’t launch at all, this is starting to become a way too common and very depressing trend.

    I wish the devs that can’t get their game working on Vita would do something as a ‘make good’ for Vita owners. Give us a spin-off that has been optimized for the system so that we can still get some kind of experience in the game’s universe. It doesn’t have to be anything major (just repurpose the content they actually did get working on Vita), and since it’s not a straight-out port they don’t have to worry about achieving parity with the console version.

  • JonathanisPrimus

    Didn’t the Unmechanical devs take back their cancellation announcement?

  • Ali Johnson

    For me this means the vitas life cycle end because even alot of endies are getting canceled and every week we barly get 1 new game soo rip my beloved vita

  • Chizu

    Thats lame. I dont care about parity, thats what ruins games on pc that get held back by console versions. Just do what you can, I’d be happy with that.
    Oh well, if they dont want my money then thats fine.