The upcoming Attack on Titan game from Koei Tecmo and Omega Force has been detailed further and shown off in new screenshots.

The Attack on Titan game project began late 2013/early 2014 with Hisashi Koinuma supervising the game’s direction and management – even after becoming the managing director of Koei Tecmo in April. It’s been developed with PlayStation 4 as the lead platform, which means that both the PlayStation 3 and Vita versions will be scaled down from the original.

The game is an action game, and not a hunting game in the traditional sense; it’ll allow you to roam freely instead of constantly sending you after a boss to advance the story. In addition to that, Koei Tecmo is looking to separate Attack on Titan from its musou titles, and instead of one against many they’re going with many against one. This change also instigates the addition of a side choice – whether to sacrifice your allies, or cooperate with them.

As to the actual action bits themselves, it seems that they’ve been focusing on the way the 3D maneuver gear works – scrapping the action system three or more times already to get the right feeling and execution through trial and error. It’s said that while even the most inexperienced players will be able to take down a titan, only the best will be able to do it in one shot.

The 3D maneuver gear will enable you to freely zip around the areas, battling titans from the air. In order to defeat a titan, you must attack the nape of its neck (just like the anime) – which is easier said than done. To aide you with this task is a destructible body part system that allows you to disable the offensive capabilities of the titan so you can swoop in more easily.

Speaking of the areas you’ll be maneuvering around, they’re changeable as well. Walls and roofs can collapse as a result of battle, and may have a negative impact on the range of action and/or motion the player will have. You’ll have to pay attention not only to your enemies and allies, but to your environment as well.

Looking to the story of the game, it seems to be coming along quite nicely (along with the game systems and extras, to be precise). The story will follow the original Attack on Titan plotlines from the 2013 anime, as well as bringing in new ideas from series writer Hajime Isayama; though it hasn’t been revealed yet if the player will play as Eren Yaeger.

It has been revealed however, that the voice actors from the anime will be returning to represent their characters. The game’s developers are even considering a “sub-mode” where they can highlight characters that don’t have much of an appearance in the original plot (or alternatively, something with more action).

Speaking with regards to the anime, Koei Tecmo and Omega Force have added a “Physics Toon Shader” to the mix in the game – trying to mimic the look of the original in-motion artwork in order to better unify the worlds in the minds of the players.

Check out Eren, Mikasa, and Armen in some art and (non-Vita) screenshots below, as well as a look at some of the game’s environments;

Attack on Titan is currently around 50% complete, and Koei Tecmo are even getting as bold as to say that they’d like to release the game in Japan this Winter. As for the official word, we’re still hearing plain ol’ 2016 in all three major regions.

But you’re getting excited, aren’t you?

This news piece uses information from posts on Siliconera, Niche Gamer, and Gematsu.

  • Nonscpo

    Looking good, looking great!

  • Buckybuckster

    Looks awesome! I just hope the Vita version compares favorably to the PS4 game. They have the look of the anime down pat. Come to think of it, I wouldn’t mind seeing a Kill La Kill game also.

  • Ashten Strider

    I’m sure we won’t get this in the west until like mid 2016, but damn am i hyped. I hope they included the original Japanese dub in the western release though.

  • Wert

    Finger crossed the they pay proper attention to the vita port and make it run well and look nice!