UK based gamers that love to go to gaming events may well of heard of De Mambo, but for those of you that haven’t the game is described as a cross between Smash Bros. and Breakout, whilst being not very much like either according to the games developer, The Dangerous Kitchen. For a better idea of what to expect, have a look at this trailer.

Explained as a “fast paced, single screen action platformer,” De Mambo has firm roots from a self-confessed love for Smash Bros. and specifically the charging ability. The game features the use of only one button for combat, alongside the direction movement and depending on how long you hold the button before releasing will allow you to execute either a “poke”, grant you the ability to “spin” as well as allowing you to “fire” at your opponents. You can see what I mean below.

De Mambo

The key features of the game are:

  • One Button Action – easy to learn, hard to master gameplay designed to use one action button and a D-Pad/keys
  • Multiplayer – roughhouse up to four of your friends/enemies in Mambo
  • Loser Rail – the feature designed to give you a second chance, for those of you not good enough to win
  • Flimsy Architecture – Breakable environment for reactive gameplay

The Dangerous Kitchen have already confirmed a Vita release with me and they also plan PS4 cross-play, and they have launched a Kickstarter to aid with development of the title, and they are looking to enhance the following for the game.

  • Single Player Mode – De Mambo is primarily envisioned as a multiplayer game, but The Dangerous Kitchen want to add a single player adventure, described as a “classic isometric JRPG where Zelda 2 meets Wario Ware”
  • Challenge Mode – Following on from the single player, the team want to add a challenge mode – stylised as cassettes – where all single player challenges can be replayed, in multiplayer too
  • New stages and new modes – To offer new and exciting ways to play
  • King of the Hill – A more hardcore way to play the game

The team are looking for £15,000 to help finance the game and as I type this they have 29 days to go and are already a third of the way there. They have Level Builder, Online sharing for levels and online multiplayer slated should they hit additional targets.

I will be getting some hands-on with De Mambo at EGX later this month, so I can feed back more information then. What do you think of the game so far? Does it look like something you would be interested in?