Spike Chunsoft are working with Tomohiko Deguchi (director of Grand Knights History) for their upcoming PlayStation Vita title Grand Kingdom.

The tactical RPG is set to release on the Vita next month, but there will be a playable demo available ahead of the game’s Japanese release date. Check out the game in action in the latest trailer below;

In the game you will send out mercenaries into combat to fight as part of one of the four major factions in the game’s fantasy world of magic and swords.

Grand Kingdom features a turn-based battle system, putting emphasis on both short and long-ranged positioning. The game will also feature a ‘class-triangle’ system for fights, with mages beating melee units, melee units beating long-ranged shooters and long-ranged shooters beating mages.

Grand Kingdom will feature a fourth unit-type known as the ‘Specialists’, these include classes like the ‘Challenger’ and boast a variety of abilities. One thing of note is that the Specialists don’t have any notable strengths or weaknesses against other classes.

Although the demo for the game is announced at the end of the trailer, there is no set date for this just yet. For those that purchase the game after playing the demo, you will be pleased to know that the save data will carry over to the full game.

Set to release in Japan on November 19th, keep an eye on The Vita Lounge for any Grand Kingdom news we hear – including any details on an as yet unconfirmed Western localisation.

  • Lester Paredes

    Much like Grand Knights on psp, I don’t hold much hope on this coming westward. Most of these online only games tend to never arrive on our shores.

    • Buckybuckster

      I didn’t know this was online only. Looks really fun. It’s shaping up to be a nice tactical turn based RPG.

      • Lester Paredes

        If I’m not mistaken it is. I seriously hope I’m mistaken.

    • Chizu

      Online only? Grand Knights History wasnt online only either though. It had an online component sure. But still had a singleplayer game. I figured this was basically the same thing.
      GKH was ALMOST localized, I’d say theres a slim chance of this getting localized, rather than zero.

      • Lester Paredes

        It’s online component was it’s primary game mode. I did a bit of research, and it turns out that, yes, there was an offline component, but it took information from the online component (enemy team arrangements, tactics, store inventories) to build your offline game. No online, meant a really poorly implemented single player portion, essentially crippling it.
        So, you are correct. Hopefully, this game is better balanced for single player (if they include such a mode) in this game. Sadly, no info about single player has shown up for this game. Or has it? I haven’t seen any.