In the game’s Live Quest Mode there are five different types of area that exist. These are as follows; Neutral, Cute, Cool, Beauty and Chaos. All of the songs that feature in the game are situated in one of these areas. Each accessory and module that you equip in Hatsune Miku: Project Diva X will have a set element. If you co-ordinate your accessories and modules with the element of the rhythm game, you will see that the initial value of you ‘Voltage Rate’ will increase – allowing you to earn Voltage more efficiently. An example of this is the ‘Renai Saiban’ song – which is tied to the ‘Cute’ element. By combining the ‘School Module’ with the ‘Sheep Horns’, ‘Giant Glasses’, ‘Name Tag’ and ‘Wings of Light’ accessories you will find that you receive a 40% Voltage Rate bonus!
You can also play without the need to co-ordinate your favourite accessories and modules. You may find, depending on how you arrange your accessories, that you will get a non-element related bonus. An example of this is when the ‘School Bag’ and ‘Dizzy Glasses’ accessories are both equipped you will receive a 12% ‘Committee Chairman’ bonus.
Each module has it’s own set ‘skills’ that will influence the rhythm game. Examples of these skills include ‘Rate Up’ (which lets you earn more voltage), ‘Recover’ (which covers up any mistakes you make), skills that influence module drop rate and many more also.
‘Ai no Uta’ by LamazeP
- Attribute: Neutral
- Module: Hatsune Miku V3 (designed by iXima)
‘Tsugihagi Staccato’ by Toa
- Attribute: Cute
- Module: Pizzicato (designed by Amemura)
‘Lost One no Goukoku’ by Neru
- Attribute: Cool
- Module: Astray (designed by 456)
‘Nounai Kakumei Girl’ by Maretu
- Attribute: Beauty
- Module: Ambivalence (designed by Hoshima)
‘Mrs. Pumpkin no Kokkei na Yume’ by Hachi
- Attribute: Chaos
- Module: Pumpkin Dream (designed by Hachi)
Hatsune Miku: Project Diva X is set to release for the PlayStation Vita in Japan in March 2016. Be sure to keep an eye on TVL for more news regarding this game in the coming months!