Do you love a bit of a spine-chilling adventure? Uncanny Valley could be exactly what you are looking for!

Doing the rounds this morning is a PEGI rating for a Vita version of Cowardly Creation’s spooky action adventure title, and we can confirm that a Vita version is in development and is expected in the Spring, courtesy of Digerati Distribution.

Uncanny Valley is a survival horror game, and is said to feature a “bone chilling story, exploration and heart pounding action”. You play as Tom, a security guard who works at a remote facility. During the course of his shift he obviously got bored, so decides to start exploring and begins to find things he shouldn’t, and probably wishes that he hadn’t.

The game features a huge facility to explore, and delivers a detailed story, intense moments or dread as well as a consequence system. Whenever you fail in the game, your journey will continue but with severe consequences that impact the gameplay and the story. This could be a slower movement speed for failing to avoid your enemies and more, which ultimately adds to the tension in the experience. You can “die” in the game, but Cowardly Creations said that they wanted to minimise repeated deaths to avoid frustration from repeating sections over and over.

We’ve added in the PC trailer and a couple of screens to give you an idea of what to expect.

Are you a fan of Horror titles? After something like this? Let us know in the comments and we will bring you more news as we have it.

  • Lester Paredes

    Sounds interesting, but it’ll have to compete with Forgotten Memories.

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  • eddie716

    remember when resident evil and silent hill were horrorgames?? not these stupid pixel indies…

  • Frito Laye

    Hehe, i saw a penis.

  • Oliver

    This looks similar to Lone Survivor. I would love a bit more graphic capabilities in my survival horror but I certainly don’t need Triple-A worthy graphics.

    • Buckybuckster

      I agree fully. While graphics certainly do not make the game, when it comes to horror games, the more realistic the better. A realistically drawn or rendered Zombie is more likely to scare the crap out of me when it bursts out from a darkened corner, than an overly pixelated abstract concept of one.

      • Oliver

        Right. The zombies in RE1 were enough for me, graphically, however the mutants in Lone Survivor, as scary as they were, did not inspire me b/c they were too simplistic. I think some people have the opinion that you can cheap on the graphics in survival horror games b/c you can do without them for scares.

  • Will E Alsobrook

    Already bought this on pc, but id be willing to buy it for vita, really fun elements, especially like the specific damage locations that can hinder the crap out of you, as well as having to converse what little ammunition you have.

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