Bad news for those of you who were hoping to play Roll 7’s upcoming shoot-em-up Not A Hero on Vita, as it has been revealed that the game has now been cancelled for PlayStation Vita.

The news comes the same day the PlayStation 4 version was dated, with press releases noticeably staying silent on the Vita Version, many fans, myself included took to twitter to ask for a response but none was given, however a blogpost was updated on the games official website to confirm the cancellation.

“First and foremost there was the issue of getting the game to work on Vita, I’ve always considered the Vita to be a key political constituency, but making games work on it is incredibly hard, especially as it’s basically a miniscule television hiding inside an obese DS4 controller.”

“In the end, we tried simply copying the whole game onto a 3.5″ floppy disk and jamming it into the back of the Vita, but this caused dangerous overheating and one of our test kits exploded, killing the entire NOT A HERO Vita Programming team in a fully upsetting and totally avoidable fireball of nasty burning. Initially, we thought it was baddies what had done it, but it turned out to just be our team’s own fantastic ineptitude. It was at this juncture our lawyers advised us to abandon the port and come up with an elaborate excuse for its cancellation.”

To summarise, it seems that both Roll 7 and Devolver Digital both had issues getting the game to run on PlayStation Vita which ultimately lead to the cancellation of the game, however we did hear some time ago that Devolver were having issues with the port, so it seems like those issues were never fixed.

Let us know in the comments if the news saddens you and be sure to stay tuned to The Vita Lounge for any further Vita related news.

  • Lester Paredes

    Another day, another cancellation. I guess I won’t be getting the game. Also, their story makes it sound like they’re a bunch of idiots, even though they were clearly trying to be funny.

    • Miguel Oliveira

      Yeah, they pretty much added fuel to the fire

    • Buckybuckster

      I had to reread their explanation twice to make sure I was reading what I was reading, dig at the Vita included. If your going to cancel the thing, just be honest as to the reasons why. I dont need a weak attempt at humor. It makes me appreciate devs like Oddworld Inhabitants even more. They could have given up on New ‘n’ Tasty but didn’t.

  • moreover

    Stupid bastards.

    • Buckybuckster

      Yeah, giving us a snarky, smart-ass explanation as to why your game is being cancelled isn’t exactly smart. Well I guess it is better for Roll 7 as admitting your programmers lack the talent to get the game working on a system more than capable of handling it could be somewhat embarrassing. I’m done with anything Roll 7.

      • moreover

        On twitter they are mostly implying that they didn’t even try and a game has been canned by Devolver against their will or something. These excuses are getting weirder and weirder.

        • Buckybuckster

          And the backtracking begins! Heartfelt apology in 3…2…1…

  • Carlos Eduardo Galvani Nascime

    Well, I’ve been waiting to play in PSVita, but now maybe I will try the PC version.

  • gamezalv

    “we tried simply copying the whole game onto a 3.5″ floppy disk and jamming it into the back of the Vita” – wait what?
    Anyways this is extremely disappointing but nothing unusual I guess :/
    Nowadays I’m quite cautious about any indie game being announced for the vita as well as the ps4 since there’s always a chance that the vita version will get cancelled.
    Oh well, best of luck to the devs. I won’t be purchasing this game (unless it’s on sale for below $5 or offered on plus) since I don’t have the time to play indies on my ps4. I only get to play about an hour (or two) and only 4 days a week so I’d rather spend that time on games like the witcher 3 or fallout 4 (not saying that indies are bad. It’s just that I won’t have time for these game if I only play indies on ps4).

  • Devin Hudson

    Considering the developer’s and publisher’s Vita pedigree, it’s a bit disappointing that they seemingly gave up so easily. We obviously don’t know how far they truly went to try to resolve these issues since they’d rather wrap up their excuse with “jokes”, but it seems hard to believe they couldn’t get it working between the background of Roll7 and the resources of Devolver Digital. My guess is that they didn’t think the Vita fanbase was big enough to justify the amount of effort it would have taken to get the Vita version working properly.

  • Adam Renard

    In my mind it is a Devolver Digital problem. I feel like every game they announce is for PS4 and Vita and then the Vita version gets canned. To be fair, this was the only game of theirs I was a bit interested in, and only for Roll7’s involvement. In the end, it is one less game in the backlog. Won’t buy it on PS4. Moving on.

  • Carl

    On the PS blog post, Roll7 said the game was developed in their own custom engine and released Not a Hero on PC. Then they somehow port the game to PS4 but suspiciously can’t do it on the Vita (a machine they know so well from their work on two OlliOlli games)! What, a pixel game is “difficult” to run on the Vita? Have they seen what kind of games are present on the Vita? Those liars.

    The truth is they thought it was gonna be a 5 to 10 minutes work to port the game but it wasn’t the case, the cross-buy feature means they lose money to develop 2 versions of the game, and since the Vita is left to slowly die by Sony they just abandoned it.

  • Reza Gerami

    I’m not super-sad (there has been a lot worse cancellations, such as Unmechanical) but this also mean I’m gonna skip this game altogether. A mutual loss I guess.

  • Reza Gerami

    Maybe these guys oughta give Blitworks a call if porting a game is soooo frickin difficult all of a sudden. Hacks.