Axiom Verge creator Tom Happ has released a video showcasing the game’s alpha footage, now that its porting is complete.
The video, below, is shot with a camera, and is commentated over by Happ, who discusses some of the changes and challenges Axiom Verge has had when porting it over to Vita. The footage shown is from the game’s start until the first boss.
Happ recently took to his website’s blog to further clarify how close Axiom Verge was to launching on Vita. Since it has been finished porting, there are still some things that need to be addressed, which he made a table detailing what they were and how long they would take:
Happ finished his blogpost with the following:
“The proper way to read this is not to add up all of the different timeframes to come up with the total time. Many of these things will happen in parallel. For example, fixing the graphics glitches is part of general QA. Fixing the memory issues will also help with load times. And so on. In fact, when I first started drafting this update, the list was quite a bit longer. In the time it took me to record the video, the to do list had shrunk by about a third. I am extremely tempted to share our internal target dates for completion, but I am going to restrain myself from doing so, since I don’t want to fail to meet expectations and continue to disappoint those of you who have been so patient and supportive. However, I am very comfortable in announcing that we’re in the home stretch. It’s everyone’s top priority, and we’re getting closer every day. Thank you all for your continued patience and support.”
For more news on Axiom Verge, keep it tuned to The Vita Lounge.