James Silva, the “Lead Dishwasher” at Ska Studios, has taken to the PlayStation Blog to talk a bit about Salt and Sanctuary‘s multiplayer.
Seeing as how it’s in the name, it’s obvious; Salt and Sanctuary centres around sanctuaries – which act as your place of rest, replenishment, and respawning. You can populate your sanctuary through finding idols out in the world, and then using them to summon non-player characters at the sanctuary’s altar.
Another element of the game is the sellsword, which acts as your key to multiplayer. Talking to the sellsword allows you to “hire” another player, which jumps in by picking from their roster of characters. Like the “Souls” games, adding a second player in will tweak the balance of play – giving the enemies more health, and upping the damage they deal out. Prayers to heal, and maybe even a revival prayer will make an appearance here; giving to the synergy that is team gameplay.
The sellsword isn’t just a one hit wonder though, and has another function besides summoning a friend; summoning an enemy. Buying an Egg of Wrath from the sellsword and then breaking it in the world of salt will initiate a PVP (player versus player) battle, which can only end with death. That said, your opponent will be revived at the next sanctuary… so it’s not that big of a deal to kick a little ass sometimes.
Here’s some newly released screenshots, and a multiplayer-focused trailer;
Salt and Sanctuary is due to release “soon,” but if you ask me soon can’t come soon enough.