For those of us in Europe, we may still have to wait a little longer for a confirmed launch date, with this statement from Dan Adelman posted on Twitter to coincide with the Blog post;
A few ppl have asked about the EU release date for @AxiomVerge on Vita. It's in cert, so we hope to be able to confirm a launch date soon.
— Dan Adelman (@Dan_Adelman) March 31, 2016
In the heartfelt Blog post, Tom reached out to Vita owners to explain why it has taken time to bring the game to the handheld;
“I’d like to give a little bit of context on what took so long. When I started development of Axiom Verge, I was using a development framework called XNA. Support for XNA was abandoned, so the community created an open source version of XNA called MonoGame. Sony told me they were working to get MonoGame supported on both PlayStation 4 and PS Vita. I knew that Axiom Verge would be great on a handheld, so I jumped at the opportunity.
Tom Spilman from Sickhead Games was in charge of the porting process. Porting an engine to a new platform is an incredibly complicated task, yet he was able to pull it off easily for PlayStation 4. After the PlayStation 4 version was done, however, porting it to Vita turned out to be a lot more challenging. Optimizing an engine is slow and painstaking work. As the months ticked by, Tom was feeling a great deal of pressure to get MonoGame working.”
“One analogy that I like to use when describing getting Axiom Verge working on PS Vita is that of a lightbulb. For months, Tom Spilman was putting in all of the wiring, but until it was fully connected, the light bulb just couldn’t turn on. And finally, about a month ago, Tom Spilman was able to make the final connection. The build went from not running at all on Vita to running almost perfectly. There were a few bugs here and there that needed to be tweaked, but most of that was fairly minor and easily handled.
We discussed with Sony, and we have settled on a launch date of April 19! And as promised since the beginning, it will be Cross Buy, so if you already own the PlayStation 4 version you’ll get the PS Vita version for free.”
Axiom Verge is a retro-styled 2D “Metroidvania” action-adventure, inspired by such classics as Rygar, Contra, Bionic Commando, Blaster Master, and, of course, Metroid. But it also gives you power over glitches like those found in classic games, allowing you to scramble enemies, corrupt environments, and enter hidden areas.
- Expansive Non-linear Exploration of 9 labyrinthine, interlocking areas.
- Gobs of unique tools and abilities, loads of weapons, and tons of health/power/attribute upgrades.
- Combat with dozens of unique creatures and bosses.
- Glitches allowing you to break past the boundaries of normal gameplay.
- Speedrun Mode – Play with a streamlined interface and additional features to facilitate speedrunning.
Axiom Verge is a cross-buy title, so if you already own it on the PS4 you will receive the Vita version for free when the game comes out. If you haven’t yet bought Axiom Verge, there will be a 10% discount available during its launch week!