There’s always that one boss in every JRPG or Strategy game where, no matter how hard you try, you can never seem to defeat it unless you spend countless amount of hours grinding and levelling up your party. This can often turn off a lot of players and can either make or break one of those games, however this is exactly the premise of Trillion: God of Destruction.

Described by publishers Idea Factory International as a groundbreaking SRPG, Trillion: God of Destruction is a game which sees you spending the whole time training six female warlords and servants of the great Lord Zebalous so they can eventually take on and hopefully defeate the titular beast – whose main goal is to destroy Hell, which is ruled by Lord Zebalous himself.

The game starts off with a prologue, where you take control of Zebalous. It teaches you the main controls of the battle system and introduces you to the mechanics of fighting Trillion, ultimately you’ll lose the battle. Luckily, a strange being named Faust finds Zebalous and rebuilds his body. Unable to fight again, he assembles 6 of his best warlords to train up and hopefully destroy Trillion – who has laid dormant since his victory over Zebalous.


You’re given five cycles (which last seven days) to train your warlord, increase their stats and give them enough equipment to prepare them for battle. While that may seem like a quite a lot of time in order to get yourself ready for battle, if you try to face Trillion after your first cycles you’re basically leading a lamb to the slaughter.

Thankfully you’re able to retire your character if you feel that the battle isn’t going in your favour, which will give you a reduced amount of time than initially given to train your character up even more and get better equipment before Trillion once again awakens from his slumber and tries to make another attempt on working his way through the seven circles of Hell.

While it all may sound confusing in concept, playing the game will give you a better idea of how it works. While waiting for Trillion to awaken the game gives you many options to train your character. This includes participating in one of seven training activities which will give you various XP points which you can allocate to your characters stats to increase your chances in battle. These stats include attack strength, magic and HP as well as others.

But training isn’t the only thing you can do, in fact you’re given a stamina bar and excessive training will cause the bar to fill. In some cases this will cause your character to have an injury which means they’ll not be able to train for three days, so resting is recommended, as is conversing with the overlords as they will also give you items to help you on your quest.

There’s a blacksmith who can power up your weapons and apply Devil Envoy’s to them (which can give you many different stat boosts) and there is also an item store where you can spend your hard earned cash on healing items and various other pieces of equipment that can help increase your chances in battle.


Speaking of battle, you’ll certainly be doing a fair amount of it here in Trillion. The battle system is quite unique, it plays out on a grid based system and is turn based – every time you make a move the enemies who are on the field at the time will also make a move. While battles are normally between yourself and Trillion, he can also summon in monsters onto the field as well as various other obstacles which can make approaching him a bit more of a challenge.

With enough patience you’ll eventually get close enough to Trillion in order to damage him, but this is normally the point where he gives up summoning in enemies and tries to attack you head on. This is where most of the levelling up and practicing comes into play, as his attacks are devastating and without the right levelling up you’ll likely be killed in one hit. I found that for the first few times I had to go up against him with a new character that I’d normally escape from battle at this point, meaning I had a chance to back out of battle and level up my character more before facing him again.


Actually managing to deal damage to Trillion can be quite rewarding, but it’s likely that he will eventually get the better of you and eventually kill you. Thankfully, death is not the end, as with their last breath your character is able to either do a massive amount of damage on him which makes it easier for your next warlord to kill him, or you can encapsulate your warlord as a soul who’ll then be able to help out your next warrior.

The game’s difficulty the one thing that makes it so unique. I always felt (even if I’d lost a warlord in battle) that I’d be able to do even better in my next encounter, and for the most part in each encounter I did manage to perform better against him. Trillion: God of Destruction has the ability to absorb you in and encourage you to keep going with the hope that you’ll eventually accomplish the seemingly impossible task of destroying Trillion and clearing the game.

The graphics and art style of the game are beautifully designed and Trillion looks as menacing as you’d expect a boss of this strength and power. The game’s soundtrack is full of orchestrated melodies whilst you are training your characters, however the music changes to more guitar-fuelled tunes when facing Trillion as if to create a more atmospheric and menacing vibe to the battle, almost as if you’re in danger and are most likely going to die. I personally loved the suspense that the soundtrack built up as I went into battle.


In conclusion, I really enjoyed my time with Trillion and found it to be one of the more unique and interesting titles on the Vita, it may not be for everyone, and while there is a story, it often feels forced and is overshadowed by the instant thought of death that looms over the character you are training for battle. However, if you’re a fan of difficult games, or you’re looking for a unique JRPG style game then Trillion: God of Destruction comes recommended by me.

Lasting Appeal
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Vita enthusiast and once declared as 'Champion of the Vita', Liam's love for Sony's handheld know's no bounds. He's happy playing most Vita titles and most recently found himself enjoying indie titles, but will totally give you a good run for your money in any beat-em-up