This headline should come as no shock to anyone as once Kickstarter darling Mighty No. 9 has suffered innumerable setbacks and delays for the Vita during its troubled development.

The news comes by way of the main Mega Man himself Keiji Inafune on the Mighty No. 9 Kickstarter page. In the latest update from the Japanese developer Inafune regrettably breaks the news that ‘Portable versions for PlayStation® Vita and Nintendo 3DS ™ will follow at a later point’.

A later point to what you might ask?

Well as the old saying goes ‘every cloud has a silver lining’ and with the bad news there must inevitably be some good.

The good news is that Inafune does start his statement by finally announcing that the game itself has gone gold! I know, dreams do come true right?!

Mighty No 9

Inafune firstly apologises by saying how he ‘would like to say again how sincerely sorry we are for how long we have kept all of our fans waiting’ but carries on by announcing that ‘We have now confirmed the following release dates for Mighty No. 9: June 21st 2016 (North America & Asia) and June 24th 2016 (World Wide). We understand that as a result of the various delays we have disappointed and let down our fans, but we are happy to finally be able to deliver the game to everyone who brought us this far.
With the game having “gone gold” we are in the last final stages of being able to deliver it into your hands, be that via your favorite retail outlet, or via digital channels’.

So I guess we should be thankful that the game itself has gone gold and now has set release dates for home consoles at least. But is it too little too late? We still have no dates for the Vita version of the game. Are we even going to see it? We have to remember that the market for the Vita is now a very different landscape to what it was three years ago when the game was Kickstarted and is Mighty going to suffer even more bad press if Inafune goes back on one of the funded stretch goals?

Mighty No. 4 Stage 3

We’d love to hear what your thoughts are on the matter. Are you still excited to get your hands on the spiritual successor to Mega Man? Are you also worried the game may never make it to the Vita? Or has your interest waned over the carrot that has been dangled in front of you for the last few years?

Sound off in the comments below and keep it locked here at the Vita Lounge!

  • DCGX

    I think the only way I’d consider getting this game on any platform anymore is if it gets a physical release on Vita.

    • Lhomity

      Asian physical vita version will have English support. Play-Asia has pre-orders available. As far as I can tell there will no physical Vita version in EU or NA.

      • DCGX

        I didn’t know there was an Asian release. Thanks!

  • Lester Paredes

    It’s development history is rather depressing, and it’s constant delays have been frustrating. All this time, and still, all they can say about the handheld version is: it’ll release at a later date. At this point, I don’t know if I’ll get it or not. I forget if it’s digital only… I’ll probably get it if it gets a physical release, but if it’s only digital, I’m waiting for reviews and then, depending on the reviews, perhaps a sale.

  • Yoyitsu

    I bet they haven’t started working on the portable versions and will start on them once the “important” versions release. I won’t be getting it until the Vita version releases and it’s a good port.

  • NinjaMicWZ

    “even more bad press if Inafune goes back on one of the funded stretch goals”

    Interesting you say that, because it’s hard for me to see that even happening and occurring again for Bloodstained. Too few people are sympathetic and affected, and the rest of the people who’ll notice the problem will just reason it away or say it should have been expected, and not take them to task for it. I’d love to be wrong, though… but I’d rather not have the opportunity to.

  • Steve Jaworski

    The problem Vita has is while owners of the console are rabid supporters, there is no longer anyone at Sony who ‘bats’ for the Vita. Most companies just have a low care factor if it takes any more work to port it to the Vita, where back in the day – they’d work hard at landing releases on the console.

    It’s disappointing to be honest.