It looks like Disney Infinity players on Vita better get in some online play while they still can.

According to the game’s website, it looks like services for the online portions of Disney Infinity 2.0 will start to come down on in just under two months, with the full closure date being March 3rd, 2017. No new Toy Box submissions will be reviewed after September 30th however, so it looks like that’s the cut-off date for new content.

Updates, patches, and downloads of the base game will continue to be available past both of those dates; so you needn’t worry about things working aside from online services. The game will still be playable even after March 3rd, as will all other included content.

So what are you thinking Disney Infinity players? Stomping on your joy, or no longer relevant? Sound off in the comments below!

  • Lester Paredes

    I think this game was a major missed opportunity. Instead of relying on the actual toys and base, they should have made them dlc. That way, you wouldn’t have to lug around so much extra plastic and it really would have been portable.
    This is keeping in mind the performance issues that marred an otherwise fun game.

    • DCGX

      For the Vita version, maybe, but that would defeat the purpose of the game. Disney Infinity’s real downfall was over production of 2.0 and 3.0 playsets and figures after 1.0 initially struggled to meet demand.

      My question is, with Avalanche closed after the initial cancelation announcement, who is making/releasing the updates and patches? Unless you mean the already released updates/patches?

      • Lester Paredes

        No one, it’s a dead series now. Sadly. And, as far as I know, it only received one patch. And, while its admirable that they made it closely mimic the PS3 version, they probably should have toned down a few things to get the game to run better than it does. Like smoke effects and shadows. I don’t know, I’m no programmer, so doing that may not have done anything to improve the performance. I don’t know if any new patches were issued, but when I played it, it felt like pouring molasses out of a jar when a lot of things were happening on screen… or just moving around… not unplayable, still impressive that they managed it, but not optimimized for the less powerful system, either.

        • DCGX

          That’s what I thought then.
          I primarily play DI on Xbox, because most of my figure and playset progress is on Xbox, but I did pop the Vita version back in last week. If only the framerate would stay solid. That’s really the only problem with the Vita version (though the 360 version of DI 3.0 has frozen on me quite a bit).