Coatsink has given 2.5D platformer Shu quite the overhaul, ending up with something true to their ideas but just a little different than we’ve previously seen.

Inspired by the games of Rayman, Klonoa, and Sonic, Shu is a 2.5D platformer with beautifully vivid 3D environments. As the titular Shu, you’ll have to run, jump, glide, and use special abilities (gained from villagers) to try and outrun an apocalyptic storm hellbent on consuming the world.

Sound interesting? Well this is the same game we introduced to you nearly two years ago, only with a bit of an overhaul compared to that projected 2015 release version. Instead, it was tweaked, revised, and honed into something that developers Coatsink Software are much more proud of. They’ve ironed out all the issues and kinks to gameplay, and improved the overall flow of the game – making for something that they’re getting pretty excited to show us.

But what have they changed? Well…

  • The PlayStation Vita version of the game (which runs at 60fps!) now has exclusive content called the Refuge, which is a village that acts as a visual representation of your progress through the game. Any saved villagers will end up there, able to lead a blissful life.
  • Time trials have been added, and leaderboards have been added to go with the time trial aspect.
  • The storm has been altered in both appearance and behavior, with the nixing of the permanent power removal mechanic (whereby being caught by the storm would permanently remove one of your villager powers) a part of that as well.
  • Villager powers have been altered to better fit the style and flow of the game, with level structures following suit. Most of this is due to the newly renewed focus on the speed-run style nature of the game.
  • Additionally, the art used has been overhauled to feel more immersive and lively.

Check out the launch trailer for Shu below;

Shu is headed to PlayStation Vita sometime in Q4, priced at $11.99 US. It’ll be cross buy with the PlayStation 4 version of the game (which launches October 4th), so don’t worry about having to double dip. 😉

  • Lester Paredes

    It looks cool. I hope it’s good!

  • Reza Gerami

    I’m definitely picking this up AFTER the Vita-version has been released. Too many developers promises cross-buy and Vita-support without following through.