Compile Heart has taken to the game’s official website to bestow upon us our first proper look at Chaos Chanpuru‘s battle system.

The combat present in Nep-Nep Connect: Chaos Chanpuru uses the advance card battle system, which allows you to place cards on a gameboard like battlefield. The cards are representative of unique characters with unique attributes, and they move forward across the battlefield according to the rules of play. When they come into contact with an enemy, they can then attack.

The battlefield itself consists of a three by seven grid of spaces (twenty-one total), which are mostly made up of home and enemy encampments. In the picture below, the home area is blue, the enemy area is red, and a small no man’s land bit is between them. If you get your cards into the enemy’s area, you’ll get more units.

Encampments

As for your available cards, you’ll have five in your hand at any one time with an additional card drawn for each you use (bringing you back to five total). When you run out of cards in your deck, you’ll have to reload – which will cost you some hit points. Hit points come from your lifeline, which is the row of units standing guard behind your encampment. Keep your lifeline safe, or the enemy can drain your life and win!

Lifelines

Being that this is a card battle game, it’s all in your strategy – as each turn will cause your units to move forward automatically. Any unit contacting another will attack on their own, and as such you need to plan ahead instead of making decisions in the moment. Get your cards into their end zone and take out that lifeline, that’s your goal.

Nep-Nep Connect: Chaos Chanpuru is due for release in Japan sometime in 2017, are you considering giving it a go once it hits?

  • The Atom

    When/if it hits in English, I’ll get it for sure! I absolutely loved Monster Monpiece’s battle system, but the story and characters were about as bland as could be. The upgrading system that sometimes made my cards worse after a painstaking rubbing session was also not nice… but we’ll see how that goes.

    It looks like it received an update as well, with HP more similar to, say, Yu-Gi-Oh, instead of just any hit counts as one. That seems like a cool addition as well, as hitting your opponent with your strongest card, backed up with your best card, and doing 1 damage was a bit anticlimactic XD