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Living life in pixels.

OrangePixel have set their sights on PlayStation Vita, and their like willing to miss. Merging the roguelike nature of Spelunky with the intense action of a side-scrolling shooter, the quality of budget-priced title Gunslugs took many a Vita owner by surprise when it made the jump from mobile earlier this month, firmly placing the Dutch developer on the metaphorical map. Next up, the studio has already planned to bring over yet another one of their games to Sony’s handheld, a Gauntlet style dunge0n-crawler by the name of Heroes of Loot.

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A look at the unique collaboration that spawned one of gaming's most unique soundtracks.

It may be the understatement of the year to say that Tearaway is a great game. In any given year many great games are released, which is what makes nominating titles for various “best of lists” so inherently difficult. Year in, and year out, great games sprawl across a multitude of genres and a vast landscape of platforms, delivered to us by creative minds and passionate hearts. However every so often a truly wonderful game is released, a game that transcends definition and utilizes the its platform not as a stage, but as an extension of the experience itself.

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Recently I got the chance to have a talk with Sharan Balani, the founder of Quickfire Games. Their studio recently introduced an interesting Kickstarter for a game called Wild Season, which Sharan and I talk a bit about as well as touching on other gaming (and Vita) aspects.

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Indie developer reveals details about newly announced title.

The PlayStation Vita stands one the great beacons for indie developers, playing host to some of unique and creative titles available on the market. Whether games are ports of existing properties or naively designed, Sony’s handheld seems to attract some of the most talented independent developers in the world. In fact, fostering strong and long-lasting relationships with creators has been the main focus for the PlayStation brand for some time now, and it continues to be moving forward.

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Spider-Man 2 Creator speaks on return to hallowed ground.

You may not know the name Jamie Fristrom, but there’s a good chance you know his work. Apart from being a long-time contributor to both Gamasutra and Game Devereloper, Jamie has been behind the development of such titles as Tony Hawk and Spider-Man.  In fact, despite being an industry veteran, he is best known for his work on Activision‘s licensed Spider-Man games from the early 2000′s, and perhaps specifically for Spider-Man 2.

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Sanatana Mishra speaks on Witch Beam's partnership with Sony.

Exploding with colour and bursting with action, Assault Android Cactus is a twin-stick shooter you just can’t keep your eyes off of. The frenetic bullet-hell action that it brings to the table has garnered it quite a bit of attention for both the game itself, as well as well as its three-person development team. Comprised of Artist Tim Dawson, BAFTA award-winning Composer Jeff Van Dyck and Designer Sanatana Mishra – Witch Beam are looking to put their stamp on a much explored genre.

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There is no denying that one of the underlying reasons for the existence of most video games is to serve as a piece of entertainment, to engage the user and perhaps transport him away from the world that surrounds them. Life can be tremendously difficult and riddled with uncertainties, so it is understandable that many see games-complete with their many offerings of power fantasy-as a form of escapism. However, as the medium grows and game creators are beginning to pour more of themselves into their projects, and as a result the creations that they spawn often carry a piece of themselves.

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Though she may forever be known as Alicia Lambert, the all-American character from the 1990′s sitcom Step by Step, Christine Lakin has gone on to start in countless diverse roles whether they be on film or on stage. Having acted in all-manners since she was but a child, we have literally had the benefit of witnessing Christine grow and mature in front of our very eyes, and by the same token – she has witnessed the landscape in which she practices her craft change exponentially as well.  As technology progresses video games are beginning to become not only serviceable means of conveying a story, but in fact a brand-new lens in which we can experience emotions, and at times even managing to match the experience provided even the most popular of the traditional mediums; film.

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When Media Molecule announced that they were removing themselves from the LittleBigPlanet franchise that they had created, and instead were pursuing a brand new IP on the PlayStation Vita; many were left with a sense of cautious excitement. How would the developer fair without their iconic Sackboy, and how would this papercraft adventure fair on Sony’s newest handheld? These were both lingering questions that permeated fans of the studio.

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Kickstarter is a tool that means a lot of different things to different people. In the case of Zeboyd Games, it means the opportunity to simply do more. Founders Bill Stiernberg and Robert Boyd founded the studio in 2010 and in just three short years have released four full-fledged titles. With each new project the wide-eyed creators became more skilled and dedicated more time to making sure that their newest endeavor was to be their best yet, but they quickly came to the realization that to achieve their ambitious dreams they would need a helping hand.