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The world was at peace. Man and animal coexisted in a state of near utopian harmony. That was before the Decoders came. This new threat washed over the planet in a wave of evil and destruction that sent man fleeing to small outposts on the edge of civilization in order to survive. People only leave their dwellings occasionally to scavenge for resources and fight off the monsters lurking in the woods. But recently a new weapon has been discovered that can turn the tide of this war. Now a new group of heroes will boldly march into battle against the hordes of monsters in order to save the world and send the enemy fleeing.

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If you had said to me five years ago that I’d be playing a rhythm game on the go and it’d be filled with girls who get their clothes torn off when I win, I’d have told you that you needed help – but here I am, writing about that very thing.

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Lately it seems as though a number of mobile games are beginning to migrate up to the PS Vita. Some of these games make the transition very well while others fail miserably. The latest game to make the jump across platforms is Ring Run Circus by the developers at Kalio. This small but charming game that gets it right.  Guiding circus performers through a seemingly endless series of rings has never been so fun.

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It’s been a dream of mine that one day, a game similar to RPGs like Diablo would come to PlayStation Vita, so it was like a breath of fresh air to start Pocket RPG and see that this would almost be the game I’d hoped for.

Pocket RPG comes to Vita 3 years after launching on the iOS App Store, now here is the big thing that will stun most people planning to buy the game, the price of the vita version is significantly higher than its current price on the iOS store. But the main question is, does the Vita port deserve the bigger price tag, well, no it does not.

First things first, this game is pretty much a straight port of the iOS version, the only noticeable additions being trophy support and the vitas controls being usable. Elsewhere, there have been barely any changes to the games content or graphics.

There are 3 characters you can play as from the start of the game, and the good thing about this is that each character does genuinely feel different to play as, the Dark Ranger relies on using projectiles within combat, the Blade Master uses swords and axes, and lastly, the Battle Mage uses magic to slay enemies.

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Each character will go through 7 stages, these, as you can imagine, get progressively more challenging as you progress throughout the game. The enemy types vary between each level, meaning that no two levels feel the same, which helps keep the game fresh throughout. Each level also has its own story which may sound exciting to some, but it subtracts from the games flow.

Each level is split into different areas, each ending with a mini boss, there are soldiers in each stage that you can talk to, doing so will give you gold to spend in the shop within each level. The shops are different with every level, so an item you saw in one level may not be purchasable in the next.

Defeating enemies will offer you rewards such as XP to level your character up, or weapons which will make you character stronger, however, weapons that you earn in one level do not carry over to the next, neither does money that you’ve earned in the previous level, leaving players feeling that any work they did in the previous level was pointless.

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Upon completing a level you’ll earn gold which can be used to purchase upgrades that can be applied to your character, these can include strength increases, increased health and new attacks which can be assigned to of the Vita’s face buttons, these special attacks have recharge times, so can only be used in moderation.

As for the games graphics, the game looks fairly good, however you can tell that this is merely an iOS game, and an earlier one at that. You’d think that the developer would have taken time to at least add a little shine to the game, but instead it appears they’ve chosen to leave it untouched.

Pocket RPG is certainly a good game, but it feels entirely held back by the fact it is merely an iOS game thrown onto Vita without much due care and attention. The lack of Multiplayer feels like a missed opportunity as this could have worked really well as a multiplayer based game. Pick this up if you deem it necessary, otherwise wait until it’s in a sale or gets a price reduction as it is currently around three times more expensive for the PlayStation Vita version than it is for other platforms.

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Originally releasing on the PlayStation Vita back in 2012, Brian Provinciano’s open-world game Retro City Rampage has been revamped and released as Retro City Rampage DX and boy is it better for it!

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A mashup of two genres with definite potential.

Developed by Phantom Compass and published by Atlus, Rollers of the Realm features the gameplay of Pinball with added RPG elements, mechanics and atmosphere. Unlike traditional pinball games, you have several characters with unique traits and abilities, a leveling system, equipment, enemies and a full-blown story.