Four years ago Hello Games burst onto the PlayStation scene with their first ever game, a PSN title for the PS3 called Joe Danger. With Hello Games focused on bringing the beautiful No Man’s Sky to the PlayStation 4, Joe Danger’s Vita debut has been handled by developer Four Door Lemon – who have done a great job at bringing this game to the PlayStation Vita.
The game sees you play as Joe, a stuntman who is trying to get one up over a rival stunt team called ‘Team Nasty’. You will need to ride through each of the game’s stages trying to collect as many stars as possible in order to advance and unlock more stages in order to reach the game’s end.
There are various goals that will need to be achieved to collect these stars and these vary on each level. You may find yourself racing against other stuntmen, collecting the letters D-A-N-G-E-R or even stringing a combo together that lasts from start to finish to earn the 100% combo star. These level goals reminded me a lot like the ones that were a staple of the earlier Tony Hawk’s titles, with D-A-N-G-E-R being almost identical to collecting H-O-R-S-E back in Tony’s heyday.
What’s this? Another LEGO game coming out for the Vita? It seems as though the folks over at TT Games and Warner Bros. Interactive have started to hit their stride with these games and are really starting to crank them out. It feels like I just finished LEGO Marvel Super Heroes and LEGO The Hobbit when suddenly I discover that LEGO Ninjago: Nindroids has come out.
It’s becoming quite clear that the developers for these games have stumbled upon a formula for how all the LEGO games are going to play out, and they’re sticking to it. So how does LEGO Ninjago: Nindroids fare? Where does the formula work and where does it not? Let’s take a closer look.
The Warriors Orochi series makes its debute on PS Vita with Warriors Orochi 3 Ultimate! The game borrows characters from other Koei Tecmo titles we’ve already seen on the PS Vita, from Dynasty Warriors to Ninja Gaiden, so lets find out if this is a welcome reunion.
Badgers join the space race.
It’s true that developing for the correct platform can propel your game forwards in order to realise the original vision and deliver a well-considered game, built specifically for the target platform. Gravity Badgers was previously a smartphone title prior to its Vita release and it shows; the Vita does share common ground with many smartphones thanks to its glorious touch screen, but simply porting a mobile title over to the Vita isn’t necessarily a recipe for success and it certainly shows in the case of Gravity Badgers.
After the resounding success that was Velocity, both as a PlayStation Mini and the upscaled PlayStation Vita re-release named Velocity Ultra, Futurlab’s sequel to the space shooter was always going to have some big boots to fill.
Note; This is a spoiler free review of Danganronpa 2: Goodbye Despair.
I will not spoil any of the plot points beyond the initial setting and the way things work, and I’m most certainly not going to reveal any of the murderers or victims. Being that this is the second game in a series however, this review may contain hints of spoilers from the first game; Danganronpa: Trigger Happy Havoc, which should DEFINITELY be played before starting Danganronpa 2 or reading this review anyways.
I’m going to be perfectly honest with you all; going into Danganronpa 2: Goodbye Despair I really didn’t know what to expect. The first game was amazing and had me on the edge of my seat the whole time – but could the second repeat that? I wasn’t so sure at the time, but I’m here to tell you now that it has.
WARNING; THIS REVIEW MAY CONTAIN SPOILERS FROM THE FIRST SEASON.
IF YOU HAVEN’T PLAYED SEASON ONE, YOU MIGHT NOT WANT TO READ THIS REVIEW.
At the height of the Cold War, the world’s two super powers are ideological opposites, but they share a common goal. Both are in a race to blow up the moon.
To stop this lunacy, a rogue agency known as C.O.U.N.T.E.R. has sent in their best agent, who also happens to be named Agent, to infiltrate bases on both sides in order to bring this lunacy to an end. Should he fail the rockets will be launched and full moon nights will be a thing of the past.
We return to where it all began in 2011, when we first learned of Neptune, Gamindustri and Arfoire. The beloved PS3 game Hyperdimension Neptunia makes its way to the PS Vita and has been tweaked, altered and upgraded. Do these changes work? Let’s find out!
Hohokum is an interesting game to say the least. Playing as a multicoloured, snake-like ‘Long Mover’ you are placed into the world of Hohokum with no given goals or targets. Figuring out what you are supposed to do in this bright, colourful world is something that you must figure out for yourself. With no tutorial or hints the game leaves you to your own devices and encourages you to experiment and discover things on your own.