Hi, I'm practically new to the forum (but not as a VITA owner/player) and I am not exactly sure If this is against the rules as I saw there was a forum thread dedicated especially for this game. What made me decide to make a new thread though is that this one will be focusing on the impression particularly after finishing the game. For people who are about to start reading this thread, as this would be an end game impression, there might be possible spoilers when discussed. Also, this way, we are able to avoid spoilers for the players who still haven't picked up the game. This thread may contain SPOILERS. You have been warned. --- Anyway, back to the issue at hand. I just finished Danganronpa today... and I am pleased to say that, as the story progresses, I was able to predict the ending of the game. As much as I love the game, I think it was one of its flaws. Whenever a chapter starts, you knew right away who's going to end up being dead and they make it pretty obvious, giving you little freedom to actually come up with the conclusion yourself. This is probably where I can also draw a line between Pheonix Wright series and Danganronpa. The Pheonix Wright series actually makes you think rather than spoon feeding the cases to the players. Where as Danganronpa, they actually make it pretty obvious. Though it might be because the storyline consists of them helping each other, it would have been better if you actually had the freedom to depict and connect the events of what happened. What stands out from the Danganronpa though is the Class trial. I always looked forward to it every-time. The down side to it was the class trial felt like a tutorial for the most part. I understood if Chapter 1 was pretty simple in order for the players to get a better grasp of how the class trial would work, BUT the tutorial feel of the game just didn't stop at Chapter 1. The whole class trial thing felt like it was a tutorial for the final class trial which I was pretty disappointed in. They should've have stopped the class trial tutorial feel at chapter 2 and make the cases a bit harder starting at chapter 3. Over-all, it's a great game and I highly recommend it to people who might be on a fence on trying the game out. There are flaws here and there but they weren't big enough to over-ride the positive side of the game. To the makers of the game, a big thumbs up.