OK, this is gonna test all of you. List the ONE SINGLE GAME for every one console you've owned that impressed you most. ONLY ONE GAME PER SYSTEM! No runner ups or 5 best. One single game. Doesn't neccessarily have to be your favourite or what's considered the best game by the majority. The one single game that gave you the biggest everlasting impression. Here's goes: Master System: Sonic 2. Some of the levels were visually really creative considering the technical limitations of the console. And that music is better than you. It's better than all of us! Game Gear: Didn't have many games for this system but one of only 3 I even recall owning was Mortal Kombat which was probably the first adult game I ever played. Those sinister level designs were quite haunting for me as a very young kid back then. Megadrive: Sonic 2 - not my fav MD game, but simply put, it's the first game that ever blew me away. Seeing the sidekick Tails for the first time, and then hearing that not only does he appear on the screen at the same time as Sonic, but a second player could play as him as well! Gimmicky stuff, no doubt, but it was barely comprehensible to my 7 year old or whatever age mind back then. Mega CD: Tough call, but it has to go to Sonic CD. From a technical perspective; the music, visuals, scope of the levels. I still enjoy playing from time to time. Saturn: Good God, here's the million dollar question. I've never been so obsessed with a console than I was with the Saturn, so it's hard to think of which game hyped me and blew me away the most as I could list so many. But I think the biggest impact might have to be Christmas Nights. Got it free with Sega Saturn magazine, and during a REALLY cold winter where I think it did snow a fair bit. Therefore, playing this game during Christmas time, unlocking all those presents, the music, the change in levels depending on the time of year. Nights still remains one of the most unique games ever made and it shows both Sega and Sonic Team during their creative peak. Dreamcast: Soul Calibur. No contest here. The moment I saw this game in action for the first time at a friend's house I almost immediately traded in my PSX and 20-30 games for a Dreamcast with the sole intention of getting this game. Hell, Soul Calibur could have been the ONLY game for the Dreamcast and it would have been worth it. This isn't to say other games didn't blow me away, as there are several. Few games have ever convinced me to go out and buy a console simply to play one game, and this is one of them. Playstation: Another toughy. I had to edit this one, as it suddenly occurred to me short while later this game was too big a deal. It's so cliched but Final Fantasy 7 really was that big a deal back then. The scope of the game was unmatched, and it perfectly combined all the elements that would engross a young teenager, particularly an outcast child going through some very terrible personally times. This game was pure escapism, and whilst FF7 fanboys now are often ridiculed for their over-zealous nature (and rightfully so sometimes), people fail to forget just how this game completely changed gaming, more so in the west than the east. N64: Star Wars: Shadow of the Empire. I don't even like Star Wars and yet the scope of this game showed me the real strengths of the system. Getting to play on foot missions, on that hover bike thing, AND in space ships enhanced the scope further. HUGE game and highly underrated IMO. Playstation 2: Hmm.... Silent Hill 3. I played this before the second title so the leap from the first game was even greater. Incredible graphics that still terrifies me to this day. SH2 is revered for it's superior storytelling, but SH3 feels like the most polished game of the series. And I have this game to thank for some truly bizarre dreams back in the day. Gamecube: Another favourite console. Many great games, but the one that still impresses me most is a game I didn't get until some years later: Star Fox Assault. I agree the controls are stiff, but that's the only criticism I have of this game. Incredible graphics, a masterful soundtrack and an outstanding multiplayer mode. Classic Xbox: Back then, I'd have said Halo like everyone else. But then came along Panzer Dragoon Orta. I first found the 3 form changes to be gimmicky, but once it clicked, I can barely play any other of the previous entries because of their bare-bone simplicity. The gameplay is brought to a new level because of this feature, but this is just the tip of the iceberg. Some of the best levels in the series, amazing soundtrack, and some of the best graphics on the console. If there was any justice in this world, we'd have a HD revamp like Halo 1 got. Nintendo Wii: Super Monkey Ball: Banana Blitz. Some people love it. Some people hate it. This is one of the only games for the Wii that genuinely seemed to benefit from the Wiimote controls (once you got used to how sensitive the game is), the jump feature added a whole new level of complexity, the minigames, though some of them duds, still offered hours of enjoyments, and the beautiful visuals and funky soundtrack were the icing on an already very sweet cake. Xbox 360: Mushihimesama Futari steals the show. Perhaps the first Cave Shmup I ever played, and still my favourite of their library. The colourful visuals, wonderful soundtrack, and the balanced yet extremely challenging 3 or 4 modes have given me a ridiculous number of hours of fun. PS3: Quite difficult considering this is probably the most underwhelming console I've ever owned and I haven't bothered with many exclusive titles for it. Drakengard 3 has left the most impact due to it's bizarre yet gripping story and characters. Wii U: Splatoon. Obviously. Whilst online's limited communication would ultimately have me call it quits with this game, that wasn't before the game confirmed that there are still innovative ideas within long established genres yet to be explored. PC: Myst IV: Revelations. Still probably the most beautiful game I've ever played. I ended up buying a new P.C. just so I could play this game on max graphics settings. A simply stunning game. The amount of detail that went into this game (as much as touching different objects on screen made different sounds to one another) is second to none. Game Boy: Super Mario Land 2. The idea of being able to choose your levels, and return to them repeatedly was a very noval idea that works really well. Game Boy Advance: Final Fantasy Tactics Advance. Everything about this game is amazing. The story. The tactical gameplay and numerous job classes. The music by legendary composer Hitoshi Sakimoto who achieves a soundtrack that shouldn't even be possible on this hardware. This game was indeed the most epic game ever put on a handheld up until that point. DS: Worms Open Warfare 2 revived my love for the Worms franchise. Playing this with 3 other friends at the pub is still one of the best gaming experiences I've ever had. God, I miss those days. PSP: Two games spring to mind, but Ghost in the Shell: SAC narrowly takes first place. From a technical perspective, it's amazing they made such a polished FPS on such a device and at such an early point in the machine's life. Ridiculously underrated hidden gem of a game. 3DS: Ridge Racer 3D brough the series back to its arcade roots. Great gameplay, a darn good soundtrack, possibly the most colourful and arcady graphics in the whole series, and a very, VERY fast. Such a shame there was no online. Playstation Vita: I bought what is now my favourite console for Gravity Rush, but is was the super-addictive Everybody's Golf that stole the show. Most of the games on my list are at least partically listed for their graphical advancements, but EG blew me away in reminding me that, above all else, gameplay reigns supreme. No other games prove this more.